Prince of Persia Wiki
Prince of Persia Wiki
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{{Wikipedia}}
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{{youmay|''Prince of Persia: Warrior Within''|the PSP game, [[Prince of Persia: Revelations]]}}
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{{Gamebox
 
{{Gamebox
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|image = PoPWW Boxart.jpg
|name=Prince of Persia: Warrior Within
 
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|developer = [[Ubisoft Montreal]]<br>[[Pipeworks Studios]]<br>[[Gameloft]]
|image=[[Image:PoPWW Boxart.jpg|250px]]
 
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|publisher = [[Ubisoft]]<br>{{Wiki|Gameloft}}<br>{{Wiki|Sony Computer Entertainment}}
|developer=[[Wikipedia:Ubisoft_Montreal|Ubisoft Montreal]]
 
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|distributor = {{Wiki|Sony Computer Entertainment}}
|publisher=[[Wikipedia:Ubisoft|Ubisoft]]
 
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|designer = [[Kevin Guillemette]]
|platforms=PC, PS2, Xbox, GC, Mobile, iPad, iPod Touch, PS3, iPhone; '''Revelations''' - PSP
 
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|writer = [[Corey G. May]]<br>[[Michael Wendschuh]]
|released=December 2, 2004
 
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|artist = [[Mikel Labat]]
|series=''Sands of Time Trilogy''
 
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|composer = [[Inon Zur]]<br>{{Wiki|Godsmack}}
|previous=''[[The Forgotten Sands]]''
 
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|director = [[Jean-Christophe Guyot]]
|next=''[[The Two Thrones]]''}}
 
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|series = ''[[The Sands of Time Trilogy]]''
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|engine = [[Jade Engine]]
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|aspect ratio =
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|resolution =
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|version = [[Prince of Persia: Revelations|PlayStation Portable]]<br>[[Prince of Persia Trilogy|PlayStation 2 and PC Collection]]<br>[[Prince of Persia Trilogy (HD Collection)|PlayStation 3 <sup>(HD Collection)</sup>]]
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|platforms = {{Expand|{{Wiki|PlayStation 2}}|{{Wiki|PlayStation Portable}}|{{Wiki|Nintentdo Gamecube}}|{{Wiki|Xbox}}<br>{{Wiki|Steam (software)|Steam}}<br>{{Wiki|PlayStation 3}}<br>{{Wiki|PlayStation Network}}|{{Wiki|Xbox Games Store}}}}
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|releasedate = {{Expand|'''PlayStation 2'''{{vgrelease|NA=November 30, 2004|UK=December 4, 2004|PAL=December 08, 2004|JP=October 13, 2005}}|'''PlayStation Portable'''{{vgrelease|NA=December 6, 2005}}|'''PlayStation 3'''{{vgrelease|PAL= December 16, 2010|NA=April 19, 2010}}|'''Xbox'''{{vgrelease|NA=November 30, 2004|PAL=December 2, 2004|UK=December 3, 2004|JP=October 13, 2005}}|'''GameCube'''{{vgrelease|NA=November 30, 2004|PAL=December 3, 2004}}|'''Windows'''{{vgrelease|NA=November 30, 2004|UK=December 3, 2004|WW=November 21, 2008}}|'''iPad'''{{vgrelease|WW=June 2, 2010}}|'''iPhone'''{{vgrelease|WW=December 21, 2010}}}}
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|genre = {{Wiki|Action-adventure game|Action-adventure}}<br>{{Wiki|Platform game#Puzzle platformers|puzzle-platformer}}, {{Wiki|hack and slash}}
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|modes = {{Wiki|Single-player video game|Single-player}}
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|ratings =
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|media = {{Expand|{{Wiki|Digital Video Disc|DVD}}|{{Wiki|Blu-Ray}}|{{Wiki|Mobile}}|{{Wiki|Handheld Game|Handheld}}|{{Wiki|Digital Download}}}}
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|requirements =
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|input =
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|cabinet =
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|arcade system =
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|cpu =
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|sound =
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|display =
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|pregame = [[Prince of Persia: The Sands of Time (game)|Prince of Persia: The Sands of Time]]
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|nxtgame = [[Prince of Persia: The Two Thrones]]
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|precanongame = [[Battles of Prince of Persia]]
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|nxtcanongame = [[Prince of Persia: The Two Thrones]]
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}}
   
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'''Prince of Persia: Warrior Within''' is a third-person action-adventure puzzle-platforming video game developed by [[Ubisoft Montreal]] and released in North America November 2004 across most major platforms. It was published by [[Ubisoft]] in western territories and {{Wiki|Sony Computer Entertainment}} in Japan. ''Prince of Persia: Warrior Within'' is, chronologically the second game in ''[[The Sands of Time Trilogy]]''. Canonically, ''Warrior Within'' continues the story of ''[[Prince of Persia: The Forgotten Sands]]'' and ''[[Battles of Prince of Persia]]''. Seven years after the events of [[Prince of Persia: The Sands of Time (game)|''The Sands of Time'']], The [[Prince (Sands of Time)|Prince]] has been hunted a creature of fate, known as the [[Dahaka]], a timeline guardian who attempts to kill the Prince for unleashing the [[Sands of Time]] to restore order. The Prince travels to the [[Island of Time]] to prevent their creation and alter his fate once again.
'''''Prince of Persia: Warrior Within''''' is a action-adventure and platforming video game sequel to the critically acclaimed ''[[Prince of Persia: The Sands of Time]]''. Released for Xbox, PlayStation 2, GameCube and Microsoft Windows on December 2, 2004, ''Warrior Within'' was developed by [[Wikipedia:Ubisoft_Montreal|Ubisoft Montreal]] and published by [[Wikipedia:Ubisoft|Ubisoft]].
 
   
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Announced in Spring of 2004, ''Warrior Within'' was released across {{Wiki|PlayStation 2}}, {{Wiki|Xbox (console)|Xbox}}, {{Wiki|GameCube}}, {{Wiki|PlayStation Portable}} and {{Wiki|Microsoft Windows}} between November and December of that year. Two {{Wiki|Mobile game|mobile phone games}} were developed and published in North America by [[Gameloft]] in 2010. ''Warrior Within'' received positive reviews for its revamped gameplay upon release from major gaming websites and saw increased sales, but failed to critical expectations and was panned for its darker tone, violence and depiction of its female characters.<ref name="sales">''[[Prince of Persia: Warrior Within#Criticisms|Prince of Persia: Warrior Within - Criticisms]]''</ref>
''Warrior Within'' adds several new features to the base of its previous installment, the Sands of Time. Specifically, the options in combat are expanded, with the lack of the [[Dagger of Time]], dual weapon wielding becomes a far more important part of battles thanks to the ability to steal enemies' weapons. ''Warrior Within'' has far darker tone than its predecessor with higher amounts of blood, sexuality and swearing and received a "Mature" rating from the ESRB due to the adult oriented content.
 
   
The game found greater sales success, though lower critical acclaim than its predecessor. As a result, [[Prince of Persia: The Two Thrones|a third game]] was produced and relate the following year. A port of ''Warrior Within'', ''[[Prince of Persia: Revelations]]'', was developed Pipeworks and released on December 6, 2005 for Sony's PlayStation Portable. The port includes additional content including three new areas not available in the original release. On November 19, 2010 and April 19th, 2011, ''Warrior Within'' was included in the "[[Prince of Persia Trilogy (HD Collection)|Prince of Persia Trilogy]]" alongside ''The Two Thrones'' and '''The Sands of Time'' in a [[Wikipedia:HD_Collection|HD Collection]] for the PlayStation 3 and PlayStation Network.
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The success of ''Warrior Within'' led to the sequel, ''[[Prince of Persia: The Two Thrones]]'', the end of ''The Sands of Time Trilogy''. In 2005 and 2010 Ubisoft Montreal produced two {{Wiki|midquel}}s to ''The Sands of Time'' and ''Warrior Within'': ''Battles of Prince of Persia'' (December 6, 2005) for the {{Wiki|Nintendo DS}} and ''Prince of Persia: The Forgotten Sands'' (May 18, 2010) for {{Wiki|History of video game consoles (seventh generation)|seventh generation consoles}}. On November 2010 and April 2011, ''Warrior Within'' was included in the PlayStation exclusive [[Prince of Persia Trilogy (HD Collection)|HD Collection]] for ''The Sands of Time Trilogy''.
   
==Gameplay==
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==Plot==
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===Official Description===
Much like the original ''Sands of Time'' game but with a few major differences. The Prince can wield two weapons and throw his secondary weapon, and pick up another one. He also has the ability to perform several combos and charge attacks. In addition, the Prince can use the environment to his advantage, such as by bouncing off of walls to attack enemies. The new gameplay system was dubbed the "Free-Form Fighting System".
 
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{{Quote|The Old Man said to the Prince, "Your fate has been written. You will die." Enter the dark underworld of Prince of Persia 2, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time. Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harboring mankind's greatest fears. Only through grim resolve, bitter defiance and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship - and emerge from this ultimate trial with his life.|Official Description<ref name="amazon">[http://www.amazon.com/Prince-Persia-Warrior-Within-PlayStation-2/dp/B0002CHJ3M/ref=sr_1_1?s=videogames&ie=UTF8&qid=1436358677&sr=1-1&keywords=prince+of+persia+warrior+within&pebp=1436358672368&perid=159MJVXHBZC2M41MNCPZ Prince of Persia: Warrior Within]</ref>}}
   
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===Characters===
The change in timelines also affects the environment in which the player traverses. The present is the ruined and half-destroyed Island of Time and the past is the beautiful and flourishing Island of Time.The player can shift between these two periods through a column of Sand of Time, called a Sand Portal.
 
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*'''[[Prince (Sands of Time)|Prince]]''' - The protagonist of '''The Sands of Time Trilogy''', the Prince is desperate to save himself from his fated death and travels to the Island of Time to prevent his end at the hands of the Dahaka.
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*'''[[Dahaka]]''' - The guardian of the timeline, the Dahaka seeks to kill the Prince to restore the order disrupted by his survival following the recapture of the Sands of Time.
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*'''[[Kaileena]]''' - A by product of the [[Gods]]'s creation of time, The "Empress of Time" is the "creator" of the Sands of Time. Also fated to die, she plots to kill the Prince before he can kill her.
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*'''[[Shahdee]]''' - The Empress' servant, Shahdee tries to kill the Prince before he can reach the Island of Time.
   
==Setting==
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===Summary===
===Story===
 
 
====The Island of Time====
 
====The Island of Time====
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When the Prince was tricked into opening the [[Hourglass of Time]], he released the Sands of Time on the world. He paid the ultimate price, losing his father and his lover, [[Farah]], in the process of trying to recapture the Sands in the hourglass. Though he was able to undo what he had done, he was "supposed to die" as a result. Because he survived his ordeal, he was hunted by the Dahaka, a creature created by the [[Gods]], that guarded the order of the timeline. In the Prince's efforts to trap the Dahaka, his mentor, [[Darius]], and his mother, [[Mehri]], were killed.<ref name="BOPOP">See: ''[[Battles of Prince of Persia]]''</ref>
Six years after the Prince's adventure in [[India]], the Prince seeks counsel from an [[Old Man|old wise man]]. The Prince learns of the existence of the Island of Time rumored to be in the Persian gulf, but is nearly impossible to find. Thinking only of his survival, the Prince sets sail for the Island to prevent the Sands of Time from ever being created, under the belief that the [[Dahaka]] will have no reason to hunt him if he does so.
 
   
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Seven years into his conflict with the Dahaka, the Prince seeks counsel from an [[Old Man|old wise man]]. The Prince learns of the existence of the Island, but its location is nearly impossible to find. Thinking only of his survival, the Prince sets sail for the Island to prevent the Sands of Time from ever being created, under the belief that the Dahaka will have no reason to hunt him if he does so.
His vessel is destroyed by [[Shahdee]] and her army. Lost in the shipwreck, and he finds himself alone on the island. He picks a wooden stick from the wreckage of a boat to defend himself against some crows. He swears to kill Shadee for what she has done to him and his crew.
 
   
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During the journey, his ship is intercepted and destroyed by Shahdee, a servant of the Empress of Time. Accompanied by a pack of [[Raiders]], the Prince's men are killed and he is summarily defeated by Shahdee. Lost in the shipwreck, and he finds himself alone on the island. He picks a wooden stick from the wreckage of a boat to defend himself against some [[crows]]. He swears to kill Shahdee for what she has done to him and his crew.
The player follows a tutorial, and with some minor fights, reaches the bottom of the stairs leading to the [[Fortress of Time]].
 
   
Shahdee tries to kill the Prince, but the Prince repels her by knocking her to the ground. After a fight with several opponents he obtains the [[Spider Sword]] and begins chasing Shahdee through the Island until they reach a Time Portal. She goes through a Time Portal, and the Prince follows her into the Past.
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The Prince eventually finds his way to the [[Fortress of Time]]. Shahdee tries to kill the Prince, but the Prince repels her by knocking her to the ground. After a fight with several opponents, he obtains the [[Spider Sword]] and begins chasing Shahdee through the Island until they reach a [[Time Portal]]. She goes through a Time Portal, and the Prince follows her into the Past.
   
Continuing his pursuit for Shahdee, he finds her trying to murder a [[Kaileena|woman in red]]. The Prince engages Shahdee once more in battle and kills her. The woman introduces herself as Kaileena, a servant of the Empress of Time. Denied an audience with the Empress of Time to state his case, the Prince is then faced with the task of activating two towers, that will will open the doors to the empress' throne room. Kaileena aids the Prince by presenting to him the [[Serpent Sword]], which will activate the bridges to reach both towers. He eventually obtains the [[Lion Sword]], an even more powerful weapon than the previous.
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Continuing his pursuit, he finds Shahdee trying to murder a [[Kaileena|woman in red]]. The Prince engages Shahdee once more in battle and kills her. The woman introduces herself as Kaileena, another servant of the Empress of Time. Denied an audience with the Empress of Time to state his case, the Prince is then faced with the task of activating two towers that will open the doors to the empress' throne room. Kaileena aids the Prince by presenting to him the [[Serpent Sword]], which will activate the bridges to reach both towers. He eventually obtains the [[Lion Sword]], an even more powerful weapon than the previous.
   
As the Prince explores the island, he occasionally encounters a mysterious, dark-looking creature known as the Sand Wraith. Shortly before reaching the throne room, the Prince is attacked by the Dahaka (which, until this point, had only been encountered in the present) and almost killed, but the dark creature rushes in and is killed in his place. The Dahaka then leaves without attacking the Prince, much to his surprise.
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As the Prince explores the island, he occasionally encounters a mysterious creature known as the [[Sand Wraith]]. Additionally, he is pursued by the Dahaka, who has followed him to the Island of Time. Shortly before reaching the throne room, the Dahaka attacks the Prince and almost killed, but the Sand Wraith is killed in his place. The Dahaka then leaves without attacking the Prince, much to his confusion.
   
The Prince eventually succeeds in reaching the Throne Room only to discover that Kaileena is the Empress of Time. She had sent Shahdee to kill the Prince, and on the perilous journey to the towers, and even cursed the Lion Sword. Yet, the Prince did not die. Kaileena has seen her fate, which is to die at the hands of the Prince. Accepting this, her only concern is to get rid of him at any cost. Shahdee, feeling that her mission to help save Kaileena was foolish, turned against her only to be killed by the Prince.
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The Prince eventually succeeds in reaching the Throne Room only to discover that Kaileena is the Empress of Time. She had sent Shahdee to kill the Prince, and on the perilous journey to the towers, and even cursed the Lion Sword. Yet, the Prince did not die. Kaileena has seen her fate, which is to die at the hands of the Prince. Accepting this, her only concern is to get rid of him at any cost. Shahdee, who was helping Kaileena save herself, believed her mission foolish. She had turned against Kaileena only to be killed by the Prince at the last second.
   
The Prince reluctantly fights and kills Kaileena. Returning to the present, he hopes that he has escaped his fate, but soon discovers that when he killed Kaileena, the Sands of Time were created from her ashes. Realizing that he has caused the event he intended to prevent, the Prince begins to lose hope, but soon discovers the [[Mask of the Wraith]], which is said to have the power to defy fate.
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The Prince reluctantly fought and killed Kaileena. Returning to the present, he hoped that he has escaped his fate. However, he soon discovers that when he killed Kaileena, the Sands of Time were created from her death. Realizing that he caused the event he intended to prevent, the Prince begins to lose hope, but soon discovers the [[Mask of the Wraith]], an instrument of time that was used by Farah's father, the [[Maharajah]], who had visited the Island and taken the artifacts of time Fortress of Time.
   
When he puts on the mask, he transforms into the [[Sand Wraith]], the dark creature he previously came across in his journey. In this state, the Prince is able to coexist in a single time with his past self, explaining his past encounters with the Sand Wraith. When he reaches the point at which the Wraith saved the Prince from the Dahaka, he instead lets the Dahaka kill his previous self, causing the mask to fall off and him to return to the position he was in just before he entered the Throne Room. The Prince decides that he may not be able to avoid killing Kaileena, but if he kills her in the present rather than the past, the Sands will not be created until after he had used them, thereby escaping his fate. The Prince confronts Kaileena again and forces her through a time portal into the present.
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When he puts on the mask, he transforms into the Sand Wraith, the dark creature he previously encountered in his journey. As the wraith, the Prince is able to coexist in a single time with his past self, explaining his past encounters with the Sand Wraith. When he reaches the point the Wraith saved the Prince from the Dahaka, he instead lets the Dahaka kill his previous self.
   
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The Mask of the Wraith is then able to be to removed. He then returned to the position he was in just before he entered the Throne Room. The Prince decides that he may not be able to avoid killing Kaileena, but if he kills her in the present rather than the past, the Sands will not be created. The Prince confronts Kaileena again and forces her through a time portal into the present.
At this point the ending forks, depending on whether or not the player has found all of the health upgrades and acquired the ultimate weapon in the game, the [[Water Sword]]. The ending where the Prince wields the Water Sword is the canonical ending as it extensively affects the story of ''The Two Thrones''. The ending where he does not have the Water Sword is non-canon.
 
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At this point the ending forks, depending on whether or not the player has found all of the [[Upgrade Pedestal|life upgrades]] and acquired the [[Water Sword]]. The ending where the Prince wields the Water Sword is the canonical ending as it extensively affects the story of ''Prince of Persia: The Two Thrones''. The ending where he does not have the Water Sword is non-canon.
   
 
====Water Sword (Canon Ending)====
 
====Water Sword (Canon Ending)====
The Dahaka appears and heads for Kaileena. However, the Prince discovers that the Dahaka has a weakness to his Water Sword. The Prince fights the Dahaka and manages to defeat it. Having both escaped their fates, the Prince and Kaileena set sail for Babylon together. In the ending scene of the boat heading off towards Babylon Kaileena and the Prince sleep together. While in Kaileena's embrace The Prince sees a vision of Babylon under attack. In the end, the [[Dark Prince|a hooded figure]] picks up [[Sharaman]]'s crown saying and declares all that the Prince posses is rightfully his as well.
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The Dahaka appears and heads for Kaileena. However, the Prince discovers that the Dahaka has a weakness to his Water Sword. The Prince fights the Dahaka and manages to defeat it. Having both escaped their fates, the Prince and Kaileena set sail for Babylon together.
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In the ending scene of the boat heading off towards Babylon, the Prince ends up sleeping with Kaileena and beginning a sexual relationship together. While in Kaileena's embrace The Prince sees a vision of Babylon under attack and Farah taken as a prisoner by [[Scythians|an unknown enemy]]. In the end, the [[Dark Prince|a hooded figure]] picks up [[Sharaman]]'s crown saying and declares all that the Prince posses is rightfully his as well.
   
 
====Without the Water Sword (Non-Canon Ending)====
 
====Without the Water Sword (Non-Canon Ending)====
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The Prince reaches the Empress and tries to convince her to come with him to the present. Kaileena refuses and attacks him. The Prince then forces Kaileena to go into the present by pushing her in a portal. When the Prince kills Kaileena, the Dahaka appears and absorbs her being into his own. The Prince assumes, with Kaileena gone, he is free from the the monster's grasp.
{{quote|Your journey will not end well. You cannot change your fate. No man can.|Old Man}}
 
   
The Prince and Kaileena fight again and the Prince kills her. After the fight, the Dahaka appears, taking both the body of Kaileena and the [[Medallion of Time]]. Seemingly satisfied with having restored the fabric of time, the Dahaka disappears with all evidence of the timelines misinterpretation. With his fate evaded, the Prince heads back to Babylon to find his city in war and turmoil. The game ends with him hearing the words of the old mystic.
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However, the Dahaka appears to attack him, only to take the [[Medallion of Time]], the last relic of the [[Artifacts of Time]]. In doing so, the Prince realizes that he has achieved destroying the guardian of time and changing his fate as well. Relieved, the Prince boards his ship and prepares to go home. However, as he reaches Babylon, he finds his kingdom is under siege.
   
==Characters==
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==Enemies==
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{{Col-begin}}
*'''[[Prince (Sands of Time)|Prince]]''' - Hunted by the Dahaka, the Prince is desperate to save himself from his fated death.
 
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{{Col-2}}
*'''[[Kaileena]]''' - The Empress of Time and creator of the Sands of Time, she plots to destroy the Prince before he can kill her.
 
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*[[Assassins]]
*'''[[Shahdee]]''' - The Empress' servant, she tries to kill the Prince before he can reach the shuttle.
 
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*[[Bladedancers]]
*'''[[Dahaka]]''' - The guardian of the timeline, the Dahaka seeks to kill the Prince to restore the order of the timeline.
 
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*[[Brute]]
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*[[Crow]]
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*[[Crow Master]]
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*[[Dahaka]]
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*[[Executioners]]
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*[[Griffon]]
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*[[Imperial Guards]]
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*[[Raiders]]
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{{Col-2}}
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*[[Kaileena (Boss)|Kaileena]]
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*[[Dahaka (Boss)|Dahaka]]
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*[[Keeper]]
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*[[Scavenger]]
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*[[Shadow]]
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*[[Shahdee]]
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*[[Silhouette]]
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*[[Spike Beasts]]
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*[[Thrall (Warrior Within)|Thrall]]
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{{Col-end}}
   
==Reception==
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==Levels==
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{{Col-begin}}
[[Image:Revelations Boxart.jpg|thumb|left|Prince of Persia: Revelations for PlayStation Portable]]Critical reviews of ''Warrior Within'' were mixed to positive. It was critized of its darker tone.  It was commonly agreed among popular reviewers that the platforming and adventure elements of the game were equal to or exceeded those of its predecessor. ''Warrior Within'', however did receive at least one scathing review from PC World Canada, who ranked it as the ninth worst game of all time<ref name="PCCanda">[http://forums.pcworld.com/index.php?/topic/7708-the-10-worst-games-of-all-time/ '''PC World:''' The 10 Worst Games of All Time]</ref>. The revamped combat system and better integration of combat sequences into the gameplay were also praised. Lastly, ''Warrior Within'' contained more raw content than ''Prince of Persia: The Sands of Time'' taking anywhere from twelve to sixteen hours to complete.
 
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{{Col-2}}
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#[[The Prince's Ship (Level)|The Prince's Ship]]
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#[[Wreckage]]
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#[[The Ruined Fortress]]
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#[[First Steps in The Past]]
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#[[The Fortress Rebuilt]]
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#[[Chasing the Girl in Black]]
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#[[A Damsel in Distress]]
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#[[Fate's Dark Hand]]
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#[[The Dark Hall]]
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#[[The Guardian of Time]]
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#[[A Helping Hand]]
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#[[The Key and the Lock]]
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#[[The Towers]]
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#[[The Mechanical Pit]]
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#[[A Second Time Through]]
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#[[Beast and Burden]]
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#[[A Step Closer]]
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#[[The Second Tower]]
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#[[The Water Maiden]]
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{{Col-2}}
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#[[Water and Gardens]]
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#[[The Path to the Garden Works]]
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#[[Right Place, Wrong Time]]
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#[[The Garden Waterworks]]
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#[[The Door is Open]]
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#[[The Empress]]
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#[[You Cannot Change Your Fate]]
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#[[The Sword in the Prison]]
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#[[The Path to the Library]]
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#[[A Necessary Diversion]]
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#[[A Throne and a Mask]]
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#[[The Face of Time]]
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#[[A Second Chance]]
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#[[Something in Common]]
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#[[The Path of the Sand Wraith]]
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#[[An Impossible Task]]
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#[[Mirrored Fates]]
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#[[The Mystic Caves]]
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#[[The Race to the Throne]]
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#[[The Warrior Within]]
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{{Col-end}}
   
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==Gameplay==
''Prince of Persia: Warrior Within'' was a stylistic departure from ''The Sands of Time''. Most criticism of the game centered around this departure, as the core platforming gameplay is virtually untouched. [[Jordan Mechner]], creator of the Prince of Persia character, had worked on ''The Sands of Time'', was not involved in the development of ''Warrior Within''. He made a public statement about the game appearing in ''Wired Magazine'''s December 2005 issue:
 
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''Prince of Persia: Warrior Within'' is a platformer centered on exploration and melee combat. As in the prequel, the level design revolves around navigating treacherous environments with [[Freerunning|parkour]]-styled moves. Unlike the prequel, the game world is highly nonlinear. The player can often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone.
{{quote|I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste|Jordan Mechner<ref>[http://www.wired.com/wired/archive/13.12/play_pr.html Jordan Mechner on: ''Prince of Persia'']</ref>}}
 
His absence in the game's production was a likely reason for the drastic changes in aesthetic, theme and characterization. While ''The Sands of Time'' was met with critical acclaim, it's sales were lackluster. Ubisoft revamped the appearance of the series for a "broader appeal"<ref name="ign">[http://www.ign.com/articles/2004/11/25/prince-of-persia-warrior-within-3 Prince of Persia: Warrior Within: The Prince is back and he sure looks pissed.]</ref>, which increased sales, but decreased general opinion.
 
 
Ubisoft contests that these most changes were meant to reflect the Prince's starkly different personality, due to the Prince having to bear the weight of the Dahaka chasing him. This had a negative effect on him, and made him "dark" and "cynical".
 
   
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Secret areas can be found and explored to gain additional hit points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canon ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety.
====Factors of criticism toward the Changes====
 
The following is a list of common arguments against the ''Warrior Within'' and its changes compared to the ''The Sands of Time'':
 
   
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The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat.
*The player can collect items within the game in order to unlock artwork and other extras.
 
*The story reduces the amount of character development and interaction from ''The Sands of Time''.
 
*The Prince, who was charming and cheerful yet unsure of himself and his abilities in ''The Sands of Time'', has become an anti-hero branded with tattoos; he cares only for himself and is overly violent and aggressive. When attacked by Shadee, the Prince call her a "Bitch". As the Sand Wraith, when the Dahaka chases the Wraith out of the library, the Prince hopes for the deity's death and calls him a "Bastard". He will also taunt his enemies in combat ("Is that the best you have to offer?").
 
*Increased levels of blood and gore. In ''The Sands of Time'', the player fights [[Sand Creatures]] who, as creature made of the sands themselves, are devoid of human fluids, and thus unable to "bleed". In ''Warrior Within'' the Sand Creatures much bleed when they are struck or cut in half.
 
*The [[Persia]]n-influenced music from ''The Sands of Time'' is replaced by a Hard Rock soundtrack, though the score still composed by [[Wikipedia:Stuart_Chatwood|Stuart Chatwood]]. The game's main musical leitmotif is [[Wikipedia:Godsmack|Godsmack]]'s "[[Wikipedia:I_Stand_Alone_(song)|I Stand Alone]]"; [[Wikipedia:Straight_Out_of_Line|Straight Out Of Line]]" is used in the credits. The new, dark approach to the game's music was not appreciated by fans who were disappointed with the change.
 
**When the Prince is not engaged in any fights, or solving a puzzle, the player can hear some orchestrated music that reflects the environment. When the Prince engages in a fight with multiple enemies, the music changes to a hard rock track. Every time a boss, such as the Empress or the Griffin, is fought, the music is more traditional than hard rock.
 
*The over-sexualization of characters Kaileena and Shahdee. Where ''The Sands of Time'' featured suggestive themes and mild sexual content between [[Farah]] and the Prince in ''The Sands of Time'', ''Warrior Within'' contained an explicit scene of sexuality between the Prince and Kaileena. Kaileena and Shahdee are presented in the game where in the upper and lower half of their bodies are exploited or empathized during their interactions with the Prince. During the final boss battle with Shahdee, the warrior will taunt the Prince with by slapping her bottom repeatedly until her life bar is severely depleted. Kaileena and Shahdee's outfits are also considered to be sexually exploitative of the female body.
 
   
  +
Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the ''Sands of Time'', where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations.
   
==Glitches and bugs==
+
===Glitches and bugs===
 
*Players have encountered a glitch dubbed the "Wraith glitch", wherein the player is turned into the Sand Wraith character too early, usually in the chapter "Fate's Dark Hand". The skin appears similar to that of a corpse.
 
*Players have encountered a glitch dubbed the "Wraith glitch", wherein the player is turned into the Sand Wraith character too early, usually in the chapter "Fate's Dark Hand". The skin appears similar to that of a corpse.
 
*The same glitch will also occasionally happen in reverse, crashing in a similar fashion before reverting the Sand Wraith to the Prince. In both cases, the player must start over, unless they have an earlier save file.
 
*The same glitch will also occasionally happen in reverse, crashing in a similar fashion before reverting the Sand Wraith to the Prince. In both cases, the player must start over, unless they have an earlier save file.
Line 89: Line 176:
 
*In the Xbox, GameCube and Windows version of the game, the sound in cut scenes (voice acting, music and sound effects) will sometimes either not be synchronized with the action, or not be present at all.
 
*In the Xbox, GameCube and Windows version of the game, the sound in cut scenes (voice acting, music and sound effects) will sometimes either not be synchronized with the action, or not be present at all.
 
*At the end of the game: in the time portal room before the final combat, the sand portal sometimes fails to activate when the Prince is in it. Even with an earlier save file, the game must be started over. This "sand portal" glitch is caused by going back through a sand portal that you have already used, so if you want to avoid this glitch don't go through a sand portal more than once.
 
*At the end of the game: in the time portal room before the final combat, the sand portal sometimes fails to activate when the Prince is in it. Even with an earlier save file, the game must be started over. This "sand portal" glitch is caused by going back through a sand portal that you have already used, so if you want to avoid this glitch don't go through a sand portal more than once.
*A glitch when fighting Kaileena for a second time can be encountered under the right circumstances; if the Prince slows down time, then Kaileena slows down time, then the Prince rewinds time, then he will become four times faster than the game would normally allow, even faster than what fast forward time would allow. This glitch ruins the cutscenes in the battle, however, randomly facing and placing both the Prince and Kaileena.
+
*A glitch when fighting Kaileena for a second time can be encountered under the right circumstances; if the Prince slows down time, then Kaileena slows down time, then the Prince rewinds time, then he will become four times faster than the game would normally allow, even faster than what fast forward time would allow. This glitch ruins the cinematics in the battle, however, randomly facing and placing both the Prince and Kaileena.
*During the first encounter with a golem, at the beginning of the Machine Tower, the golemn is sometimes invisible making it very hard (but not impossible) to defeat it.
+
*During the first encounter with a golem, at the beginning of the Machine Tower, the golem is sometimes invisible making it very hard (but not impossible) to defeat it.
 
*A glitch when fighting Griffon makes it invisible making it very hard to kill. But since you can see its eyes you can predict where it is.
 
*A glitch when fighting Griffon makes it invisible making it very hard to kill. But since you can see its eyes you can predict where it is.
 
*When performing a wall run , if the player rewinds time,the prince will sometimes make an infinite wall run until pressing the drop button.
 
*When performing a wall run , if the player rewinds time,the prince will sometimes make an infinite wall run until pressing the drop button.
 
*A similar glitch sometimes occurs in which traps sometimes become invisible making it hard to traverse
 
*A similar glitch sometimes occurs in which traps sometimes become invisible making it hard to traverse
 
:The GameCube version seems to suffer fewer of these glitches, as stated by Gamespot:
 
{{quote|Some technical flaws in the Xbox and PlayStation 2 versions of the game also mar the experience somewhat. The Xbox version is prone to audio glitches. Certain sound effects get stuck, and, at other times, scenes that should have voice in them are cut off completely. This is a shame, because the sound effects in the game, aside from some ham-handed voice acting from the prince, are excellent and impactful. Meanwhile, the PlayStation 2 version's flaws are graphical. As a result, the game has a slightly choppier frame rate than the other versions. While it's not enough to hinder gameplay or combat, it does detract a bit from an otherwise beautiful-looking game. We didn't notice any sound or frame rate issues with the GameCube version of Warrior Within, however."|Bob Colayco<ref>[http://www.gamespot.com/prince-of-persia-warrior-within/reviews/prince-of-persia-warrior-within-review-6114295/ GameSpot Review of ''Prince of Persia: Warrior Within'']</ref>}}
 
   
 
Ubisoft has released no patches to address these issues, nor offered any other solutions.
 
Ubisoft has released no patches to address these issues, nor offered any other solutions.
  +
  +
==Development==
  +
===''Prince of Persia: Assassin''===
  +
{{Main|Prince of Persia: Assassin}}
  +
Near the end of 2003, ''The Sands of Time'' creative director, [[Patrice Désilets]] was chosen by Ubisoft to begin working on a sequel to ''Prince of Persia: The Sands of Time''.<ref name="edgemagazine">[http://web.archive.org/web/20120829012943/http://www.edge-online.com/features/making-assassins-creed ''Edge'' Magazine Feature: The Making of ''Assassin's Creed'']</ref> After a month long break from the development of ''The Sands of Time'', Désilets expressed uncertainty about tackling another ''Prince of Persia'' game.<ref name="edgemagazine"/> “The problem is that a prince isn’t an action figure,” he explains. “A prince is someone who’s waiting to become king.”
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Désilets and his team spent a year in pre-production formulating what would be tentatively titled ''[[Prince of Persia: Assassin]]''. The game's concept focused on a group of player controlled bodyguards that protected a non-playable prince character. Désilets drew on inspiration from the history of {{Wiki|Hassan-i-Sabbah}}, the founder of a group of assassins during the 11th Century.<ref name="edgemagazine"/> Désilets pitched the concept as a ''Prince of Persia'' game about an assassin. Ubisoft, however, rejected the idea because it did not focus on the protagonist of the series. Désilets and the original team who developed ''The Sands of Time'' moved on from the project and began formulating what would become 2007's ''[[w:c:assassinscreed:Assassin's Creed|Assassin's Creed]]''.<ref name="edgemagazine"/>
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  +
===Pre-Production===
  +
During the spring of 2004, rumors began to circulate that a sequel to ''Prince of Persia: The Sands of Time'' was in development following the reports of Ubisoft's third quarter financial results.<ref name="ign1"/> March 4, 2004, during the {{Wiki|D.I.C.E. Summit}} in Las Vegas, Ubisoft Vice President of Marketing Tony Kee confirmed to {{Wiki|GameSpot|GameSpot.com}} that a second Prince of Persia game was in development.<ref name="gamespot1">[http://www.gamespot.com/articles/prince-of-persia-sequel-and-movie-in-the-works/1100-6090699/ Prince of Persia sequel and movie in the works]</ref><ref name="ign1">[http://www.ign.com/articles/2004/02/03/prince-of-persia-sequel-coming-3 A ''Prince of Persia'' sequel is coming]</ref> Tony Kee stated a tentative release date for the sequel was Christmas of 2004.<ref name="gamespot1"/> {{Wiki|IGN|IGN.com}} attempted to secure story details from the developer, Ubisoft reframed from comment. That same day, [[Jerry Bruckheimer]] bought the {{Wiki|film rights}} to the ''Prince of Persia'' licence and [[Jordan Mechner]] signed on to produce both the story and the script.<ref name="gamespot1"/>
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Months following the March confirmation, reports that Ubisoft would be presenting the sequel to the ''The Sands of Time'' at the 2004 Electronic Entertainment Expo (E3 2004) began to circulate.<ref name="gamespot2"/> April 2004, Ubisoft confirmed that "Prince of Persia 2" would be among the games they would present during E3 2004.<ref name="ign3">[http://www.ign.com/articles/2004/04/14/pre-e3-2004-ubisoft-lineup Pre-E3 2004: Ubisoft Lineup]</ref><ref name="gamespot3">[http://www.gamespot.com/articles/ubisoft-e3-lineup-revealed/1100-6093551/ Ubisoft E3 lineup revealed]</ref> ''Prince of Persia'' May 6 2004, "Prince of Persia 2" was officially announced as a game in-development by Ubisoft president and CEO, Yves Guillemot.<ref name="gamespot2">[http://www.gamespot.com/articles/prince-of-persia-follow-up-confirmed/1100-6095522/ Prince of Persia follow-up confirmed]</ref><ref name="ign2">[http://www.ign.com/articles/2004/05/06/prince-of-persia-2-coming "Prince of Persia 2" is coming]</ref> "We intend to build on that masterpiece," said Guillemot, referring to ''The Sands of Time''. Ubisoft Montreal was named the studio behind the development of the game. When speaking on the story for the game, Guillemot stated that "Prince of Persia 2" would take on a "darker tone" than its predecessor. Additionally he stated that the game would include a "brand-new, free-flow combat system" and "a variety of weapons" for the Prince to use.<ref name="gamespot2"/>
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===Production===
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According to ''Warrior Within's'' lead producer, [[Bertrand Helias]], their intention with the sequel was to change the tone and style of the game, but retain what made ''The Sands of Time'' successful.<ref name="devvideo1">[https://www.youtube.com/watch?v=TI3i88FoMg8 Retro GAMESPOT - Prince of Persia Warrior Within Developer Interview 1 (2004)]</ref> To do this, Helias decided the team in charge of ''Warrior Within'' needed to change the art direction to create a different type of "immersion". ''Warrior Within's'' illustrator, [[Nicholas Bouvier]] chose to move the sequel away from the Oriental style of ''The Sands of Time'', instead going for a more "fantastic" and "Gothic" style to create a sharper and more aggressive environment for the game.<ref name="devvideo1"/> Among the inspirations cited for the look of ''Warrior Within'' are, ''{{Wiki|The Lord of the Rings}}'', ''{{Wiki|Silent Hill}}'', {{Wiki|Tim Burton}}, "Near East history", {{Wiki|Mesopotamia}}, {{Wiki|Babylon}} and the {{Wiki|The Hanging Gardens}}.<ref name="gamespot5"/>
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About 60% of the game's development team had previously worked on ''Sands of Time''.<ref name="devteam60">[https://www.kotaku.com.au/2018/07/where-are-prince-of-persia-the-sands-of-times-developers-now/ Kohler, Chris. "Where Are Prince Of Persia: The Sands Of Time's Developers Now?" July 2018]</ref>
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  +
A brunt of the game's development was focused on retooling the combat system based on the complaints received about the combat in ''The Sands of Time''.<ref name="devvideo1"/> [[Pier-Luc Papineau]], the level designer for ''Warrior Within'', centralized the time traveling aspect created for ''The Sands of Time'' in its sequel through its level design. Each environment in the game is modeled on the basis of the "past" and the "present", decrepit and bleak environments of the Island of Time progressively become the opposite whenever the Prince uses the [[Time Portal]]s located throughout the Island of Time. The past environments were constructed first as the base levels, then the second.
  +
  +
The "[[Free Form Fighting System]]" was built around the variety of weapons the Prince could use in the game. A number of sixty three weapons were often times designed as perishable to maintain variety during combat.<ref name="devvideo3">[https://www.youtube.com/watch?v=Tsypmh3fgZ0 Prince of Persia 2 Combat Interview (Jean-Christophe Guyot)]</ref><ref name="ign6">[http://www.ign.com/articles/2004/08/10/prince-of-persia-2-combat-evolution Prince of Persia 2: Combat Evolution]</ref> Platforming segments in the Fortress of Time itself were varied using the past and present environment creation. Missing or fragmented paths in the "past" would differ radically when the Prince traveled back to the present. The environment of the Fortress of Time was deliberately designed so that players could become lost in any given area.<ref name="devvideo1"/>
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  +
Lead Artist Designer, [[Mikel Labat]] states that the unifying vision of ''Warrior Within'' was to design the game so that players sense the "fear" and "oppressive" atmosphere of the game's environment.<ref name="devvideo2">[https://www.youtube.com/watch?v=HRqarSzgO54 Retro GAMESPOT - Prince of Persia Warrior Within Developer Interview 2 (2004)]</ref><ref name="gamespot5">[http://www.gamespot.com/articles/prince-of-persia-2-working-title-qanda/1100-6102087/ Prince of Persia 2 (working title) Q&A]</ref> The treatment of ''Warrior Within'' was considered by its developers "darker and more mature". Monochromatic color tones were used to maintain consistency in game levels and to give the Island of Time a "realistic look".
  +
  +
With regard to character design, Labat wanted the design a new look that was consistent with the Prince's appearance in ''The Sands of Time''. He presumably used cues from his own tattoo body art and modeled the darker look of the Prince to suggest a "maturity" and "evolution" of a darker character who was "a real warrior, always ready for a fight".<ref name="devvideo2"/> The armor of the Prince reflected his self confidence and the peril he faced as a man fated to die. Labat's intention with the character design of the Prince in ''Warrior Within'' was to inspire anger and rage in the player meant to connect with the Prince's plight.<ref name="devvideo2"/>
  +
  +
The same character design ideas were used for the [[:Category:Warrior Within Enemies|enemies]] featured in ''Warrior Within'', who were also meant to appear "fierce and frightening", reflecting their bleak environment.<ref name="devvideo2"/> In an interview with IGN.com, Yannis Mallat described the enemies the Prince faces on the Island of Time "human-like" and "fantasy-like" creatures unaffected by the Sands of Time that played into the diversity of the Prince's warrior abilities.<ref name="ign5"/> The Prince could use two sword during combat, which allowed the playable to attack the enemies confronted in the game in a way they desired.
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===Writing===
  +
With Jordan Mechner preoccupied with writing the story and script for ''The Sands of Time'' adaptation, he was not involved with the production of ''Warrior Within''. Following the competition of ''The Sands of Time'', creative director, Patrice Désilets and the original "Team PoP" begin working on a concept that would eventually become ''Assassin's Creed''.<ref name="edgemagazine"/> Writing duties were left to [[Corey G. May]] and [[Michael Wendschuh]] while [[Jean-Christophe Guyot]] was made Creative Director of ''Warrior Within''.
  +
  +
During production of ''Warrior Within'', producer [[Yannis Mallat]] wished to address the minimal complaints garnered toward ''The Sands of Times'' regarding the "lack" of consequence the Prince faced using the Dagger of Time. ''The Sands of Time'' ended with the consequences of the Prince's actions (his father and Farah's death, the creation of the Sand Creatures) undone by the "[[Grand Rewind]]".<ref name="ignpresents">[http://www.ign.com/articles/2010/05/18/ign-presents-the-history-of-prince-of-persia?page=4 IGN Presents: The History of ''Prince of Persia'']</ref> The team working on the story of ''Warrior Within'' felt the Prince should have died because he meddled with the Sands of Time.<ref name="devvideo1"/> Additionally, players also felt the tone of ''The Sands of Time'' "was too lighthearted to be an action title", citing that the Prince's "heavy burden placed upon his shoulders" clashed with the tone and theme of the game.<ref name="ign4">[http://www.ign.com/articles/2004/05/14/e3-2004-prince-of-persia-2-hands-on E3 2004: Prince of Persia 2 Hands on]</ref><ref name="gamespot4">[http://www.gamespot.com/articles/prince-of-persia-2-working-title-e3-2004-preshow-impressions/1100-6096601/ Prince of Persia 2 (working title) E3 2004 Preshow Impressions]</ref>
  +
  +
As such, visual, narrative and gameplay mechanics were changed to meet the complaints. ''Warrior Within'' reshapes the consequences of the Prince's actions, creating a narrative plot point that states the Prince is fated to die for tampering with the Sands of Time. The Prince must reach the Island of Time, the place where the Sands of Time were created, to prevent his predetermined death. The Prince becomes a violent, self-serving character, determined to cheat the death he was predetermined to suffer.<ref name="ignpresents"/> Additionally, ''Warrior Within'' opted to replace the romantic subplot of ''The Sands of Time'' with characters such as Kaileena and Shahdee, who were designed to resemble "sexed-up vixens in g-strings", which was one of the elements outside of the violence that earned the franchise its first {{Wiki|ESRB|first M-rating}}.<ref name="ignpresents"/><ref name="ign4"/><ref name="gamespot4"/>
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  +
The theme of ''Warrior Within'' deals heavily in the repercussions of consequences and the idea of defying fate.<ref name="ign5">[http://www.ign.com/articles/2004/06/15/a-princes-fate IGN.com: A Prince's Fate]</ref> As a character meant to restore order to any given timeline, the Dahaka character represents the persistence of the fate the Prince wishes to escape. The Prince trained to become a master swordsman to better face his opponent on the battlefield.<ref name="ign5"/>
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  +
===Audio===
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Lead Sound Designer, [[Johnathan Pilon]] presumably worked with [[Inon Zur]], the composer and writer for the music featured in the ''Warrior Within''. The game featured heavy guitar riffs and more music than ''The Sands of TIme''.<ref name="devvideo1"/> The {{Wiki|Nu-Metal}} band, {{Wiki|Godsmack}}, were also featured in the game to "compliment" the "dark and mature" tone of ''Warrior Within''. "{{Wiki|I Stand Alone (Godsmack song)|I Stand Alone}}" and "{{Wiki|Straight Out of Line}}" would play during combat segments of the game.<ref name="godsmackawful">[http://www.ign.com/articles/2004/11/08/godsmack-go-to-persia Godsmack to go ''Prince of Persia'']</ref> November 2004, it was reported that Italian actress, [[Monica Bellucci]] was cast as Kaileena.<ref name="monica1">[http://www.ign.com/articles/2004/11/03/prince-of-persia-beauty-within Prince of Persia: The Beauty Within]</ref><ref name="monica2">[http://cube.gamespy.com/gamecube/prince-of-persia-2/564429p1.html Monica Bellucci Joins Prince Of Persia Cast]</ref> Noted voice actor and producer, [[Robin Atkin Downes]], replaced [[Yuri Lowenthal]] as the Prince.<ref name="imdb">[http://www.imdb.com/title/tt0437437/ Prince of Persia: Warrior Within (2004 Game) - Internet Movie Database]</ref>
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==Ports to other Systems==
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''Prince of Persia: Warrior Within'' was developed as a multi-platform game, made available to all four {{Wiki|History of video game consoles (sixth generation)|sixth generation consoles}} during its initial release in November of 2004 and the PC December 2004. As with ''The Sands of Time'', each version of ''Warrior Within'' varied depending on the console. Graphically speaking, the Xbox (the only version of the game to support a widescreen) and Nintendo GameCube featured higher resolution textures opposed to the PlayStation 2 release, which featured low resolution textures.<ref name="platformverses4">[http://www.ign.com/articles/2004/12/01/prince-of-persia-warrior-within-head-to-head?page=5 IGN.com: ''Warrior Within'' head-to-head #4]</ref>
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The Xbox version of ''Warrior Within'' differed from the PlayStation 2, Gamecube and PC versions by way of {{Wiki|Online game|online content}}. Players could compete with other plays in {{Wiki|time attack}}s and online "survival" arenas. Player scores were updated on {{Wiki|Leaderboards}} provided by {{Wiki|Xbox Live}}.<ref name="platformverses1">[http://www.ign.com/articles/2004/12/01/prince-of-persia-warrior-within-head-to-head?page=2 IGN.com: ''Warrior Within'' head-to-head #1]</ref> The GameCube featured a minor problem with re-positioning environmental camera; players were required to toggle the d-pad of the GameCube controller twice, going in and out of landscape mode, to fix the camera.<ref name="platformverses2">[http://www.ign.com/articles/2004/12/01/prince-of-persia-warrior-within-head-to-head?page=3 IGN.com: ''Warrior Within'' head-to-head #2]</ref> Additionally, like ''The Sands of Time'', the GameCube version of ''Warrior Within'' suffered from low audio quality.<ref name=platformverses3">[http://www.ign.com/articles/2004/12/01/prince-of-persia-warrior-within-head-to-head?page=4 IGN.com: ''Warrior Within'' head-to-head #3]</ref><ref name="gspot">[http://www.gamespot.com/prince-of-persia-warrior-within/reviews/prince-of-persia-warrior-within-review-6114295/ GameSpot Review of ''Prince of Persia: Warrior Within'']</ref> The PC port of ''Warrior Within'' featured a "less intuitive" control set up for an analog controller and a [[Combos|combot list]] that would not function properly.<ref name="platformverses2"/>
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===Handled Ports===
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====PlayStation Portable====
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{{Main|Prince of Persia: Revelations}}
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The PlayStation Portable version of ''Warrior Within'' was re-branded ''Prince of Persia: Revelations''.<ref name="ignpsp">[http://www.ign.com/games/prince-of-persia-revelations/psp-736224 Prince of Persia: Revelations (PlayStation Portable)]</ref><ref name="pspreview">[http://www.ign.com/articles/2005/12/20/prince-of-persia-revelations Prince of Persia: Revelations Reviews]</ref> The game was developed by [[Pipeworks Studios]] and and published by Ubisoft. ''Prince of Persia: Revelations'' was released on December 6, 2005 for and included additional content including four new areas not available in the original release.<ref name="ignpsp"/>
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====Mobile Game====
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{{Main|Prince of Persia: Warrior Within (Mobile)}}
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The mobile version of ''Prince of Persia: Warrior Within'' was developed by Gameloft and published by Ubisoft. Released in 2004, The mobile version of the game featured gameplay modified to suit mobile phones and vastly different environment settings and combat<ref>[https://www.mobygames.com/game/j2me/prince-of-persia-warrior-within_ Prince of Persia: Warrior Within on MobyGames]</ref>.
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====iOS Game====
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{{Main|Prince of Persia: Warrior Within (iOS)}}
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June 2, 2010, ''Prince of Persia: Warrior Within'' was ported to the {{Wiki|iPhone}} by Gameloft and later for the {{Wiki|iPad}}, December 10, 2010.<ref name="hardcoregamer101">[http://www.hardcoregaming101.net/princeofpersia/princeofpersia3.htm ''Prince of Persia: Warrior Within (2004)'']</ref><ref name="mobygames4">[http://www.mobygames.com/game/releases/prince-of-persia-the-sands-of-time/release-info ''Prince of Persia: The Sands of Time'' General Releases]</ref>
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==Compilation Releases==
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Following the initial "end" of ''The Sands of Time Trilogy'', ''Prince of Persia: The Sands of Time'', ''Prince of Persia: Warrior Within'' and ''Prince of Persia: The Two Thrones'', were featured in two "compilation" releases for the PlayStation 2, PlayStation 3 and PC. The first, ''[[Prince of Persia Trilogy|Prince of Persia: The Sands of Time Trilogy]]'' was initially released a year following the release of ''Prince of Persia: The Two Thrones'', October 27, 2006 in Europe.<ref>[http://www.gamefaqs.com/ps2/938582-prince-of-persia-trilogy/data Prince of Persia Trilogy release information for PlayStation 2]</ref> It was later released in the North America, January 12, 2009 on the PC.<ref name="ign">[http://www.ign.com/games/prince-of-persia-sands-of-time-trilogy/pc-14330853 Prince of Persia: The Sands of Time Trilogy (PC)]</ref> November 21, 2008, all three games later were released on the {{Wiki|Valve Corporation}} platform, {{Wiki|Steam (software)|Steam}}.<ref name="mobygames1">[http://www.mobygames.com/game/windows/prince-of-persia-the-sands-of-time/release-info ''Prince of Persia: The Sands of Time'' PC Releases]</ref><ref name="mobygames2">[http://www.mobygames.com/game/windows/prince-of-persia-warrior-within/release-info ''Prince of Persia: Warrior Within'' PC Releases]</ref><ref name="mobygames3">[http://www.mobygames.com/game/windows/prince-of-persia-the-two-thrones/release-info ''Prince of Persia: The Two Thrones'' PC Releases]</ref>
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''Prince of Persia Trilogy HD Collection''<ref name="kotaku">[http://www.kotaku.com.au/2010/09/rumour-mortal-kombat-prince-of-persia-hd-collections-go-3d-on-ps3/ Rumor: Mortal Kombat and Prince of Persia to go 3D on PS3]</ref> also included all three console games as a part of PlayStation 3's {{Wiki|Classics HD}} collection.<ref name="kotaku"/> The remastered collection was released on November 19, 2010 on Blu-ray in {{Wiki|PAL}} regions. ''The Sands of Time'' was later released in North America as downloadable titles only for the PlayStation Network's store November 16, 2010. ''Prince of Persia: Warrior Within'' followed December 16, 2010.<ref>[http://ps3.ign.com/articles/113/1134305p1.html Prince of Persia HD Titles Coming to North America]</ref><ref name="pslifestyle">[http://www.playstationlifestyle.net/2010/12/15/prince-of-persia-warrior-within-on-psn-now/ Prince of Persia Warrior Within on PSN Now]</ref> The Blu-ray version was originally planned for a March 22, 2011 release<ref name="psu">[http://www.psu.com/Splinter-Cell-Trilogy-sneaking-into-shops-in-late-March--a010545-p0.php Splinter Cell Trilogy sneaking into shops in late March]</ref>, but the collection then ended up being delayed until April 19, 2011.<ref name="psu"/>
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==Reception==
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===Release===
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''Warrior Within'' was officially announced during the 2004 Electronic Entertainment Expo under the working title "Prince of Persia 2". August of 2004, a leaked list of upcoming Fall games from {{Wiki|Nintendo}}<ref name="wwname1">[http://www.gamespot.com/articles/prince-of-persia-2-title-revealed/1100-6105781/ Prince of Persia 2 Title Revealed?]</ref> listed "Prince of Persia 2" as ''Prince of Persia: Warrior Within''. The name was confirmed as official by Ubisoft September 1, 2004.<ref name="ww2">[http://www.gamespot.com/articles/prince-of-persia-2-title-confirmed/1100-6106341/ Prince of Persia 2 title confirmed]</ref>Ubisoft promoted ''Warrior Within'' during the {{Wiki|Game Stars Live}} exhibition alongside their other upcoming titles, from September first through the fifth.<ref name="gamestars">[http://www.ign.com/articles/2004/07/15/prince-of-persia-2-hits-game-stars-live PRINCE OF PERSIA 2 HITS GAME STARS LIVE]</ref>
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During the production of the game, the official website for the game went live in October of 2004.<ref name="website1">[http://www.gamespot.com/articles/pop-warrior-within-web-site-live-demo-now-available/1100-6110710/ ''Prince of Persia: Warrior Within'' website, Live Demo now Available]</ref> In addition, a playable demo of the ship level for all versions of the ''Warrior Within'' was made available to the playing public.<ref name="website1"/> The game was originally set for release November 15, 2004. However, Ubisoft delayed the game by two weeks, resetting its release to November 30, 2004.<ref name="wwrelease">[http://www.gamespot.com/articles/prince-of-persia-warrior-within-delayed-by-two-weeks/1100-6111659/ Prince of Persia: Warrior Within delayed--by two weeks]</ref> October 6, 2004, Ubisoft announced that, beginning from October 8, 2004, that if players {{Wiki|pre-order|pre-ordered}} ''Prince of Persia: Warrior Within'' for any of the sixth generation consoles and PC, they would receive [[Prince of Persia: Warrior Within (Artbook)|a thirty six page artbook]].<ref name="ignartbook">[http://www.ign.com/articles/2004/10/06/prince-of-persia-pre-order-bonus PRINCE OF PERSIA PRE-ORDER BONUS]</ref><ref name="gamespyartbook">[http://cube.gamespy.com/gamecube/prince-of-persia-2/554613p1.html Pre-Order Prince of Persia: Warrior Within and Get Extra Goodies]</ref>
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November 19 2004, the code for the ''Warrior Within'' was finalized and the game was certified "gold"<ref name="definition">[http://internetgames.about.com/od/glossary/g/gogold.htm "Gone Gold" - About.com]</ref>, meaning Ubisoft could prepare the game to ship for the holiday season.<ref name="gonegold1">[http://www.ign.com/articles/2004/11/19/prince-of-persia-golden-within PRINCE OF PERSIA: GOLDEN WITHIN]</ref><ref name="gonegold2">[http://www.gamespot.com/articles/prince-of-persia-sequel-goes-gold/1100-6113648/ Prince of Persia sequel goes gold]</ref> ''Prince of Persia: Warrior Within'' was released in North America November 30, 2004 for all sixth generation consoles. By December 2004, ''Warrior Within'' shipped over a 1.8 million units in two weeks.<ref name="wwsales">[http://www.ign.com/articles/2004/12/23/check-my-sales-bitch Check My Sales, Bitch]</ref> ''Warrior Within'' was later released in Japan in October of 2005.<ref name="jprelease2">[http://www.ign.com/articles/2005/07/18/japanese-release-dates Japanese Release Dates]</ref><ref name="jprelease">[http://www.ign.com/articles/2005/07/04/the-prince-in-japan The Prince in Japan]</ref><ref name="jprelease3">[http://www.ign.com/articles/2005/10/17/now-playing-in-japan-35 Now Playing in Japan]</ref>
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===Reviews===
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Critical reviews of ''Warrior Within'' ranged from positive to mixed. In general, {{Wiki|GameRankings}} and {{Wiki|Metacritic}} gave it 91.75% for the mobile version;<ref name="GRMB">"[http://www.gamerankings.com/mobile/925333-prince-of-persia-warrior-within/index.html Prince of Persia: Warrior Within for Mobile]". GameRankings. Retrieved 2014-05-03.</ref> and 72.33% and 72 out of 100 for the iOS version.<ref name="GRiOS">"[http://www.gamerankings.com/iphone/998916-prince-of-persia-warrior-within/index.html Prince of Persia: Warrior Within for iOS (iPhone/iPad)]". GameRankings. Retrieved 2014-05-03. </ref><ref name="MCiOS"> "[http://www.metacritic.com/game/ios/prince-of-persia-warrior-within/critic-reviewsPrince of Persia: Warrior Within Critic Reviews for iPhone/iPad]". Metacritic. Retrieved 2014-05-03. </ref> 85.57% and 83 out of 100 for the PlayStation 2 version;<ref name="GRPS2">"[http://www.gamerankings.com/ps2/919986-prince-of-persia-warrior-within/index.html Prince of Persia: Warrior Within for PlayStation 2]". GameRankings. Retrieved 2014-05-03.</ref><ref name="MCPS2">"[http://www.metacritic.com/game/playstation-2/prince-of-persia-warrior-within/critic-reviews Prince of Persia: Warrior Within Critic Reviews for PlayStation 2]". Metacritic. Retrieved 2014-05-03.</ref> 84.97% and 83 out of 100 for the Xbox version;<ref name="GRXB">"[http://www.gamerankings.com/xbox/919987-prince-of-persia-warrior-within/index.html Prince of Persia: Warrior Within for Xbox]". GameRankings. Retrieved 2014-05-03 </ref><ref name="MCXB"> "[http://www.metacritic.com/game/xbox/prince-of-persia-warrior-within/critic-reviews Prince of Persia: Warrior Within Critic Reviews for Xbox]". Metacritic. Retrieved 2014-05-03.</ref>
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84.58% and 83 out of 100 for the GameCube version;<ref name="GRGC">"[http://www.gamerankings.com/gamecube/919988-prince-of-persia-warrior-within/index.html Prince of Persia: Warrior Within for GameCube]". GameRankings. Retrieved 2014-05-03. </ref><ref name="MCGC"> "[http://www.metacritic.com/game/gamecube/prince-of-persia-warrior-within/critic-reviews Prince of Persia: Warrior Within Critic Reviews for GameCube]". Metacritic. Retrieved 2014-05-03. </ref> 80.88% and 83 out of 100 for the PC version<ref name="grank">"[http://www.gamerankings.com/pc/919989-prince-of-persia-warrior-within/index.html Prince of Persia: Warrior Within for PC]". GameRankings. Retrieved 2010-08-16.</ref><ref name="mcritic">"[http://www.metacritic.com/game/pc/prince-of-persia-warrior-within/critic-reviews Prince of Persia: Warrior Within Critic Reviews for PC]". Metacritic. Retrieved 2014-05-03. </ref>; 67.92% and 65 out of 100 for the PSP version.<ref name="GRPSP">"[http://www.gamerankings.com/psp/926937-prince-of-persia-revelations/index.html Prince of Persia Revelations for PSP]". GameRankings. Retrieved 2014-05-03.</ref><ref name="MCPSP">"[http://www.metacritic.com/game/psp/prince-of-persia-warrior-within/critic-reviews Prince of Persia Revelations Critic Reviews for PSP]". Metacritic. Retrieved 2014-05-03. </ref>
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It was commonly agreed among reviewers that the platforming and adventure elements of the game were equal to or exceeded those of its predecessor. <ref name="GRPS2"/> <ref name="GRXB"/> The revamped combat system and better integration of combat sequences into the gameplay were also praised<ref name="MCGC"/><ref name="mcritic"/>, although a review of the GameCube version by {{Wiki|GameSpy}} found the combat and platforming in the game "still uninteresting".<ref name="turner">[http://cube.gamespy.com/gamecube/prince-of-persia-2/570794p1.html GameSpy: Prince of Persia: Warrior Within (GCN)]</ref> ''Warrior Within'' also contained more content than ''The Sands of Time'', taking anywhere from 15–20 hours to complete.<ref name="gspot"/>
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====Positives====
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Tyler Minarik of ''PlayStation Lifestyle'' reviewed the game, stating that, "Despite ''Sands of Time'' having some of the best narrative and plot points in the series, the next entry, ''Prince of Persia: Warrior Within'' makes large improvements in just about every other facet of the game. ''Warrior Within'' introduces us to a desperate, angry Prince, who has spent the seven years after the conclusion of ''Sands of Time'' being chased by an unstoppable monster, known as the Dahaka."<ref>[http://playstationlifestyle.net/2011/05/04/ps3-review-prince-of-persia-trilogy-hd/2/ PlayStation Lifestyle, ''Prince of Persia: Warrior Within (2004)'']</ref>
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''{{Wiki|Detroit Free Press}}'' gave the Xbox version four stars, "The prince has gone from an "Aladdin"-style teenager to a grim, angry young adult. He's even more beautifully drawn than before, and this year's installment adds a much better combat system."<ref name="detroit">[http://web.archive.org/web/20041226235516/http://www.freep.com/entertainment/videogames/gmini26e_20041226.htm RECENT VIDEO GAME RELEASES: Ghost Recon 2; Prince of Persia: The Warrior Within; X-Men Legends]</ref> ''{{Wiki|The Sydney Morning Herald}}'' gave the game four stars out of five, saying, "Exploring the labyrinthine citadel is rewarding, although backtracking and frequent deaths can be frustrating."<ref name="sydney">[http://www.smh.com.au/news/Games/Pick-of-the-bunch/2004/12/01/1101577493985.html Pick of the bunch]</ref>
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====Criticisms====
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''Prince of Persia: Warrior Within'' was a stylistic departure from ''Prince of Persia: The Sands of Time''. Most criticism of the game centered around this departure, as the core platforming gameplay is virtually untouched. While ''The Sands of Time'' was met with critical acclaim, its sales were considered lackluster by the company. Ubisoft revamped the appearance of the series for a "broader appeal"<ref name="ign">[http://www.ign.com/articles/2004/11/25/prince-of-persia-warrior-within-3 Prince of Persia: Warrior Within: The Prince is back and he sure looks pissed.]</ref>, which increased sales, but decreased general opinion. GameSpot criticized the game's uneven difficulty progression and numerous {{Wiki|glitch}}es and {{Wiki|software bug|bugs}}.<ref name="gspot"/> In a review by ''{{Wiki|PC World|PC World Canada}}'', ''Warrior Within'' was ranked it as the ninth worst game of all time.<ref name="PCCanda">[http://forums.pcworld.com/index.php?/topic/7708-the-10-worst-games-of-all-time/ PC World: The 10 Worst Games of All Time]</ref>
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During the production of ''Prince of Persia: The Sands of Time'' Jordan Mechner explained that the Prince was designed in a manner in which the character would differ from the typical muscle-bound protagonist and would rely more on his athletic abilities to solve puzzles and navigate dangerous terrain.<ref name="mrsnuggleduck">[https://www.youtube.com/watch?v=RwMCQ2LSGv4 ''Prince of Persia: Warrior Within'' Review PT1] skip to @2:59</ref><ref group="note"><small>'''Jordan Mechner:''' "We always knew he was going to be a really agile, acrobatic kind of guy. He's not muscle bound, he's more of a kind of clever trickster."</small></ref> Additionally the Prince's affable and sarcastic attitude was a marker of his personality. In ''Warrior Within'', the Prince has become an "anti-hero" branded with tattoos. He cares only for himself and is overly violent and aggressive.<ref name="orientalism">[http://modernorientalism.weebly.com/prince-of-persia.html Orientalism in ''Prince of Persia'']</ref> When attacked by Shahdee in the first level, the Prince calls her a "Bitch".<ref name="eurogamer"/> As the Sand Wraith, when the Dahaka chases the Wraith out of the library, the Prince hopes for the deity's death and calls him a "Bastard". In a December 2005 interview with ''{{Wiki|Wired Magazine}}'' covering the grievances of developers who dislike changes made in games they created, Jordan Mechner stated that, "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste".<ref name="wiredmagazine">[http://archive.wired.com/wired/archive/13.12/play.html?pg=4 They Did ''What'' to my Game?! Jordan Mechner on: ''Prince of Persia''], ([http://www.wired.com/wired/archive/13.12/play_pr.html Archive Link])</ref> Jordan Mechners absence in the game's production was a likely reason for the drastic changes in aesthetic, theme and characterization.
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Ubisoft explained that the drastic changes to the character were meant to be a marker of his and the game's maturity, that the being stalked by the Dahaka for seven years led to his darker personality.<ref name="devvideo2"/> The team developing the game agreed with the sentiment that the Prince faced no consequences for releasing the Sands of Time and wished to create game exploring that element.<ref name="devvideo1"/><ref name="devvideo2"/> In the {{Wiki|Gameboy Advanced}} game, ''Battles of Prince of Persia'', the death of his mother [[Mehri]], was meant to be a contributing factor in his darker turn, however, she never mentioned in the core game for games proceeding ''Warrior Within''. {{Wiki|Penny Arcade (webcomic)|Penny Arcade}} parodied the Prince's more aggressive and {{Wiki|Gothic subculture|Gothic}} character in a comic strip, that believed he was reduced to a "cookie cutter brooding tough guy with zero personality."<ref>[http://www.penny-arcade.com/comic/2004/12/03 Penny Arcade Comic Strip]</ref><ref>[http://www.penny-arcade.com/news/post/2004/12/3 Penny Arcade, ''Prince of Persia: Warrior Within'']</ref>
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Other arguments against ''Prince of Persia: Warrior Within'' and its changes compared to the ''The Sands of Time'', was reduction of character interaction. The Prince has no companion and travels through the Island of Time on his own. He only interacts with Kaileena during cinematics and kills Shahdee early on in the game. Similarly, there were complaints against increased levels of blood and violence in ''Prince of Persia: Warrior Within''. In ''The Sands of Time'', the player fought Sand Creatures who were devoid of human biology and unable to bleed. In ''Warrior Within'' the Sand Creatures fought by the Prince bleed when they are struck or cut in half. ''{{Wiki|The New York Times}}'' reviewed the game, stating that, "The tone of the game has gone from an ''{{Wiki|Arabian Nights}}'' fantasy to something akin to a {{Wiki|Marilyn Manson}} music video. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars."<ref>[http://www.nytimes.com/2005/01/06/technology/circuits/06game.html?ex=1106472723&ei=1&en=c7a110147eb4af55&_r=0 A Sequel Takes the Gloves Off]</ref>
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Another complaint against ''Warrior Within'' was the absence of "[[Persia]]n-influenced music" from ''The Sands of Time''. In it's place, primarily during combat, was a {{Wiki|Nu-Metal}}-influenced soundtrack. The game's main musical leitmotif is Godsmack's "I Stand Alone" (a song known for its inclusion in the film, ''{{Wiki|The Scorpion King}}'') and "Straight Out Of Line" is used in the credits.
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Kaileena and Shahdee's design made them the target of criticisms of sexual objectification of female characters. Kaileena and Shahdee are presented in the game wearing explicitly revealing clothing and armor, their bodies are exploited or empathized during their interactions with the Prince.<ref name="gamasutra2">[http://www.gamasutra.com/view/news/117412/Opinion_On_Sexualization_in_Video_Games.php Opinion: On Sexualization in Video Games]</ref>
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<ref group="note"><small>"Again, let us not forget that this inability does not extend to "sexy" and "mature" content as can be found in such laudable titles as Warrior Within and The Witcher, games whose "mature" sexual explorations often fell flat on their faces."</small></ref> ''{{Wiki|Eurogamer}}'' and ''{{Wiki|Gamasutra}}'' notes that the game lost much of its charm by making the game's visuals grimier, the story less involving and mature compared to ''Sands of Time'', and the addition of blood and scantily-clad female characters was in poor taste.<ref name="eurogamer">Bramwell, Tom (2004-12-01). "[http://www.eurogamer.net/articles/r_princeofpersia2_x Prince of Persia: Warrior Within (Xbox)]". Eurogamer.</ref><ref name="gamasutra">[http://www.gamasutra.com/blogs/JoshBycer/20120323/167145/The_Difficulties_and_Controversies_of_Designing_Female_Characters__Or_How_Not_to_Add_a_Womans_Touch.php?print=1 The Difficulties and Controversies of Designing Female Characters - Or, How Not to Add a Woman's Touch.]</ref><ref group="note"><small>"Then we go to the Warrior Within. Where the Prince is now wearing body armor and the first female shown is wearing a chain mail breastplate and a thong. Somewhere I think the wires got crossed with that decision. From the article, it talked about how it's ok to dress female characters to be seductive when the time is right. I highly doubt someone entering a giant battle would decide to wear nothing but a bra to cover her chest."</small></ref>
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Kaileena was designed by Ubisoft developers to be a sexually alluring. She wears a revealing red outfit akin to that of a [[Wikipedia:Monokini|monokini]], adorned with two belts and long red cloth covering her lower back half and scarf-esque drapery around her arms. During most in-game and cinematic scenes between herself and the Prince, emphasis is placed her upper body.<ref name="wellrendered">[http://www.well-rendered.com/2011/04/boobies-and-designer-stubble-what-makes.html Boobies and designer stubble: What makes a video game character attractive?]</ref><ref group="note"><small>"I'm not offended by Kaileena's breasts, it's just that they remind me of everything that was wrong with Prince of Persia: The Warrior Within. Here's a tip for anyone writing video games (or indeed producing any other kind of art): Darkness does not equal depth, unless you're talking about depth of cleavage."</small></ref> Where ''Prince of Persia: The Sands of Time'' featured suggestive themes and mild sexuality between Farah and the Prince, ''Prince of Persia: Warrior Within'' contained an explicit, but awkwardly animated scene of sexual content between the Prince and Kaileena.<ref name="cinematic">[https://www.youtube.com/watch?v=zIK50QeG0r0 Prince of Persia Warrior Within: Good Ending]</ref><ref name="gamasutra2"/>
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Shahdee's armor is counted among the numerous female characters in video games designed with impractical armor.<ref name="collegehumor">[https://www.youtube.com/watch?v=OTGh0EMmMC8 College Humor: Female Armor Sucks]</ref><ref name="ladybits">[http://madartlab.com/fantasy-armor-and-lady-bits/ Fantasy Armor and Lady Bits]</ref> In particular, her armor has been criticized for being little more than a "metal thong" that provides no protection for her body.<ref name="gamesradar">[http://www.gamesradar.com/gamings-most-impractical-suits-armor-metalworker-weighs/ Gaming's 19 most impractical suits of armor, #5: Shahdee (''Prince of Persia: Warrior Within'')]</ref> Her introduction in the opening cinematic focuses not on Shahdee but her exposed bottom.<ref name="escapistmagazine">[http://www.escapistmagazine.com/articles/view/video-games/issues/issue_17/107-What-is-a-Galaxy-Without-Stars What is a Galaxy Without Stars?]</ref><ref name="bikiniarmor">[http://bikiniarmorbattledamage.tumblr.com/post/115563954409/bloodlusteren-submitted-so-i-was-playing-prince Bikini Armor Battle Damage: Shahdee, ''Prince of Persia: Warrior Within'']</ref> During the final boss battle with Shahdee, the warrior will taunt the Prince with by slapping her bottom repeatedly until her life bar is severely depleted.<ref name="videoreview">[https://www.youtube.com/watch?v=64TUxji-ovU Prince of Persia Warrior Within Review Part 3]</ref>
   
 
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Prince Of Persia Warrior Within Trailer HD|Prince Of Persia Warrior Within Trailer
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Prince of Persia Warrior Within - Enemies Part I|''Warrior Within'' Enemies Trailer
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Prince of Persia Warrior Within - Enemies Part II|''Warrior Within'' Enemies Trailer
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File:Prince of Persia Warrior Within early trailer|Warrior Within early trailer
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Prince of Persia Warrior Within "Game Footage"
 
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Revision as of 00:05, 14 August 2020

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The following article, Prince of Persia: Warrior Within, uses partial or complete Creative Commons Licensed content from Wikipedia. Information can be remixed or replaced at any time in future edits.
This article is about Prince of Persia: Warrior Within. You may be looking for the PSP game, Prince of Persia: Revelations.

Prince of Persia: Warrior Within is a third-person action-adventure puzzle-platforming video game developed by Ubisoft Montreal and released in North America November 2004 across most major platforms. It was published by Ubisoft in western territories and Sony Computer Entertainment in Japan. Prince of Persia: Warrior Within is, chronologically the second game in The Sands of Time Trilogy. Canonically, Warrior Within continues the story of Prince of Persia: The Forgotten Sands and Battles of Prince of Persia. Seven years after the events of The Sands of Time, The Prince has been hunted a creature of fate, known as the Dahaka, a timeline guardian who attempts to kill the Prince for unleashing the Sands of Time to restore order. The Prince travels to the Island of Time to prevent their creation and alter his fate once again.

Announced in Spring of 2004, Warrior Within was released across PlayStation 2, Xbox, GameCube, PlayStation Portable and Microsoft Windows between November and December of that year. Two mobile phone games were developed and published in North America by Gameloft in 2010. Warrior Within received positive reviews for its revamped gameplay upon release from major gaming websites and saw increased sales, but failed to critical expectations and was panned for its darker tone, violence and depiction of its female characters.[1]

The success of Warrior Within led to the sequel, Prince of Persia: The Two Thrones, the end of The Sands of Time Trilogy. In 2005 and 2010 Ubisoft Montreal produced two midquels to The Sands of Time and Warrior Within: Battles of Prince of Persia (December 6, 2005) for the Nintendo DS and Prince of Persia: The Forgotten Sands (May 18, 2010) for seventh generation consoles. On November 2010 and April 2011, Warrior Within was included in the PlayStation exclusive HD Collection for The Sands of Time Trilogy.

Plot

Official Description

"The Old Man said to the Prince, "Your fate has been written. You will die." Enter the dark underworld of Prince of Persia 2, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time. Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harboring mankind's greatest fears. Only through grim resolve, bitter defiance and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship - and emerge from this ultimate trial with his life."
—Official Description[2]

Characters

  • Prince - The protagonist of The Sands of Time Trilogy, the Prince is desperate to save himself from his fated death and travels to the Island of Time to prevent his end at the hands of the Dahaka.
  • Dahaka - The guardian of the timeline, the Dahaka seeks to kill the Prince to restore the order disrupted by his survival following the recapture of the Sands of Time.
  • Kaileena - A by product of the Gods's creation of time, The "Empress of Time" is the "creator" of the Sands of Time. Also fated to die, she plots to kill the Prince before he can kill her.
  • Shahdee - The Empress' servant, Shahdee tries to kill the Prince before he can reach the Island of Time.

Summary

The Island of Time

When the Prince was tricked into opening the Hourglass of Time, he released the Sands of Time on the world. He paid the ultimate price, losing his father and his lover, Farah, in the process of trying to recapture the Sands in the hourglass. Though he was able to undo what he had done, he was "supposed to die" as a result. Because he survived his ordeal, he was hunted by the Dahaka, a creature created by the Gods, that guarded the order of the timeline. In the Prince's efforts to trap the Dahaka, his mentor, Darius, and his mother, Mehri, were killed.[3]

Seven years into his conflict with the Dahaka, the Prince seeks counsel from an old wise man. The Prince learns of the existence of the Island, but its location is nearly impossible to find. Thinking only of his survival, the Prince sets sail for the Island to prevent the Sands of Time from ever being created, under the belief that the Dahaka will have no reason to hunt him if he does so.

During the journey, his ship is intercepted and destroyed by Shahdee, a servant of the Empress of Time. Accompanied by a pack of Raiders, the Prince's men are killed and he is summarily defeated by Shahdee. Lost in the shipwreck, and he finds himself alone on the island. He picks a wooden stick from the wreckage of a boat to defend himself against some crows. He swears to kill Shahdee for what she has done to him and his crew.

The Prince eventually finds his way to the Fortress of Time. Shahdee tries to kill the Prince, but the Prince repels her by knocking her to the ground. After a fight with several opponents, he obtains the Spider Sword and begins chasing Shahdee through the Island until they reach a Time Portal. She goes through a Time Portal, and the Prince follows her into the Past.

Continuing his pursuit, he finds Shahdee trying to murder a woman in red. The Prince engages Shahdee once more in battle and kills her. The woman introduces herself as Kaileena, another servant of the Empress of Time. Denied an audience with the Empress of Time to state his case, the Prince is then faced with the task of activating two towers that will open the doors to the empress' throne room. Kaileena aids the Prince by presenting to him the Serpent Sword, which will activate the bridges to reach both towers. He eventually obtains the Lion Sword, an even more powerful weapon than the previous.

As the Prince explores the island, he occasionally encounters a mysterious creature known as the Sand Wraith. Additionally, he is pursued by the Dahaka, who has followed him to the Island of Time. Shortly before reaching the throne room, the Dahaka attacks the Prince and almost killed, but the Sand Wraith is killed in his place. The Dahaka then leaves without attacking the Prince, much to his confusion.

The Prince eventually succeeds in reaching the Throne Room only to discover that Kaileena is the Empress of Time. She had sent Shahdee to kill the Prince, and on the perilous journey to the towers, and even cursed the Lion Sword. Yet, the Prince did not die. Kaileena has seen her fate, which is to die at the hands of the Prince. Accepting this, her only concern is to get rid of him at any cost. Shahdee, who was helping Kaileena save herself, believed her mission foolish. She had turned against Kaileena only to be killed by the Prince at the last second.

The Prince reluctantly fought and killed Kaileena. Returning to the present, he hoped that he has escaped his fate. However, he soon discovers that when he killed Kaileena, the Sands of Time were created from her death. Realizing that he caused the event he intended to prevent, the Prince begins to lose hope, but soon discovers the Mask of the Wraith, an instrument of time that was used by Farah's father, the Maharajah, who had visited the Island and taken the artifacts of time Fortress of Time.

When he puts on the mask, he transforms into the Sand Wraith, the dark creature he previously encountered in his journey. As the wraith, the Prince is able to coexist in a single time with his past self, explaining his past encounters with the Sand Wraith. When he reaches the point the Wraith saved the Prince from the Dahaka, he instead lets the Dahaka kill his previous self.

The Mask of the Wraith is then able to be to removed. He then returned to the position he was in just before he entered the Throne Room. The Prince decides that he may not be able to avoid killing Kaileena, but if he kills her in the present rather than the past, the Sands will not be created. The Prince confronts Kaileena again and forces her through a time portal into the present.

At this point the ending forks, depending on whether or not the player has found all of the life upgrades and acquired the Water Sword. The ending where the Prince wields the Water Sword is the canonical ending as it extensively affects the story of Prince of Persia: The Two Thrones. The ending where he does not have the Water Sword is non-canon.

Water Sword (Canon Ending)

The Dahaka appears and heads for Kaileena. However, the Prince discovers that the Dahaka has a weakness to his Water Sword. The Prince fights the Dahaka and manages to defeat it. Having both escaped their fates, the Prince and Kaileena set sail for Babylon together.

In the ending scene of the boat heading off towards Babylon, the Prince ends up sleeping with Kaileena and beginning a sexual relationship together. While in Kaileena's embrace The Prince sees a vision of Babylon under attack and Farah taken as a prisoner by an unknown enemy. In the end, the a hooded figure picks up Sharaman's crown saying and declares all that the Prince posses is rightfully his as well.

Without the Water Sword (Non-Canon Ending)

The Prince reaches the Empress and tries to convince her to come with him to the present. Kaileena refuses and attacks him. The Prince then forces Kaileena to go into the present by pushing her in a portal. When the Prince kills Kaileena, the Dahaka appears and absorbs her being into his own. The Prince assumes, with Kaileena gone, he is free from the the monster's grasp.

However, the Dahaka appears to attack him, only to take the Medallion of Time, the last relic of the Artifacts of Time. In doing so, the Prince realizes that he has achieved destroying the guardian of time and changing his fate as well. Relieved, the Prince boards his ship and prepares to go home. However, as he reaches Babylon, he finds his kingdom is under siege.

Enemies

Levels

  1. The Prince's Ship
  2. Wreckage
  3. The Ruined Fortress
  4. First Steps in The Past
  5. The Fortress Rebuilt
  6. Chasing the Girl in Black
  7. A Damsel in Distress
  8. Fate's Dark Hand
  9. The Dark Hall
  10. The Guardian of Time
  11. A Helping Hand
  12. The Key and the Lock
  13. The Towers
  14. The Mechanical Pit
  15. A Second Time Through
  16. Beast and Burden
  17. A Step Closer
  18. The Second Tower
  19. The Water Maiden
  1. Water and Gardens
  2. The Path to the Garden Works
  3. Right Place, Wrong Time
  4. The Garden Waterworks
  5. The Door is Open
  6. The Empress
  7. You Cannot Change Your Fate
  8. The Sword in the Prison
  9. The Path to the Library
  10. A Necessary Diversion
  11. A Throne and a Mask
  12. The Face of Time
  13. A Second Chance
  14. Something in Common
  15. The Path of the Sand Wraith
  16. An Impossible Task
  17. Mirrored Fates
  18. The Mystic Caves
  19. The Race to the Throne
  20. The Warrior Within

Gameplay

Prince of Persia: Warrior Within is a platformer centered on exploration and melee combat. As in the prequel, the level design revolves around navigating treacherous environments with parkour-styled moves. Unlike the prequel, the game world is highly nonlinear. The player can often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone.

Secret areas can be found and explored to gain additional hit points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canon ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety.

The combat system has undergone a revision and allows the player to wield off-hand weapons in addition to the primary weapon. Two-hand fighting introduces numerous additional acrobatic combos to dispatch enemies with greater efficiency and brutality. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat.

Aside from bosses, the enemies are sand creatures of varying sizes. Unlike the Sands of Time, where rounds of heavy combat are interspersed with rounds of exploration, enemies can be encountered anywhere along the way, alone and in packs; some common enemies would respawn as the player revisits locations.

Glitches and bugs

  • Players have encountered a glitch dubbed the "Wraith glitch", wherein the player is turned into the Sand Wraith character too early, usually in the chapter "Fate's Dark Hand". The skin appears similar to that of a corpse.
  • The same glitch will also occasionally happen in reverse, crashing in a similar fashion before reverting the Sand Wraith to the Prince. In both cases, the player must start over, unless they have an earlier save file.
  • There is a "Ghost" glitch during the Prince's first encounter with the Crow Master. After the Crow Master's health is sufficiently depleted, the Crow Master becomes 'spiritless' but yet remains standing and attacking the Prince. The Prince can still deal it damage but cannot kill it, and he can walk though it like a ghost. This usually occurs when players attack the spiritless body of the Crow Master.
  • A glitch in the Mechanical Tower can sometimes be found, where the bridge the Prince must raise to gain access to the lever that activates the tower will not rise properly or at all. This can almost always be avoided by doing the Mechanical Tower first.
  • A cut scene in the "Southern Passage" does not occur. This cut scene opens a hole in a wall. If the cut scene does not occur, the hole does not appear and the player must revert to a previously saved game.
  • While attempting to gain what is usually accepted as the last life upgrade (Southern Passage – Past) after reverting from the Sand Wraith, if the Prince chooses to proceed through the Sacrificial Altar instead of backtracking to the Throne Room the way he came, his only path leads him to Southern Passage – Present. However, the hole in the wall which the Dahaka made there earlier is impassable (even if visible), and the Prince finds himself stuck. This is generally called the "Dahaka Hole" glitch.
  • In "The Empress" there is also a glitch which happens when the Empress of Time breaks the wall and the player is skipped to "The Face of Time".
  • In the Xbox, GameCube and Windows version of the game, the sound in cut scenes (voice acting, music and sound effects) will sometimes either not be synchronized with the action, or not be present at all.
  • At the end of the game: in the time portal room before the final combat, the sand portal sometimes fails to activate when the Prince is in it. Even with an earlier save file, the game must be started over. This "sand portal" glitch is caused by going back through a sand portal that you have already used, so if you want to avoid this glitch don't go through a sand portal more than once.
  • A glitch when fighting Kaileena for a second time can be encountered under the right circumstances; if the Prince slows down time, then Kaileena slows down time, then the Prince rewinds time, then he will become four times faster than the game would normally allow, even faster than what fast forward time would allow. This glitch ruins the cinematics in the battle, however, randomly facing and placing both the Prince and Kaileena.
  • During the first encounter with a golem, at the beginning of the Machine Tower, the golem is sometimes invisible making it very hard (but not impossible) to defeat it.
  • A glitch when fighting Griffon makes it invisible making it very hard to kill. But since you can see its eyes you can predict where it is.
  • When performing a wall run , if the player rewinds time,the prince will sometimes make an infinite wall run until pressing the drop button.
  • A similar glitch sometimes occurs in which traps sometimes become invisible making it hard to traverse

Ubisoft has released no patches to address these issues, nor offered any other solutions.

Development

Prince of Persia: Assassin

Main article: Prince of Persia: Assassin

Near the end of 2003, The Sands of Time creative director, Patrice Désilets was chosen by Ubisoft to begin working on a sequel to Prince of Persia: The Sands of Time.[4] After a month long break from the development of The Sands of Time, Désilets expressed uncertainty about tackling another Prince of Persia game.[4] “The problem is that a prince isn’t an action figure,” he explains. “A prince is someone who’s waiting to become king.”

Désilets and his team spent a year in pre-production formulating what would be tentatively titled Prince of Persia: Assassin. The game's concept focused on a group of player controlled bodyguards that protected a non-playable prince character. Désilets drew on inspiration from the history of Hassan-i-Sabbah, the founder of a group of assassins during the 11th Century.[4] Désilets pitched the concept as a Prince of Persia game about an assassin. Ubisoft, however, rejected the idea because it did not focus on the protagonist of the series. Désilets and the original team who developed The Sands of Time moved on from the project and began formulating what would become 2007's Assassin's Creed.[4]

Pre-Production

During the spring of 2004, rumors began to circulate that a sequel to Prince of Persia: The Sands of Time was in development following the reports of Ubisoft's third quarter financial results.[5] March 4, 2004, during the D.I.C.E. Summit in Las Vegas, Ubisoft Vice President of Marketing Tony Kee confirmed to GameSpot.com that a second Prince of Persia game was in development.[6][5] Tony Kee stated a tentative release date for the sequel was Christmas of 2004.[6] IGN.com attempted to secure story details from the developer, Ubisoft reframed from comment. That same day, Jerry Bruckheimer bought the film rights to the Prince of Persia licence and Jordan Mechner signed on to produce both the story and the script.[6]

Months following the March confirmation, reports that Ubisoft would be presenting the sequel to the The Sands of Time at the 2004 Electronic Entertainment Expo (E3 2004) began to circulate.[7] April 2004, Ubisoft confirmed that "Prince of Persia 2" would be among the games they would present during E3 2004.[8][9] Prince of Persia May 6 2004, "Prince of Persia 2" was officially announced as a game in-development by Ubisoft president and CEO, Yves Guillemot.[7][10] "We intend to build on that masterpiece," said Guillemot, referring to The Sands of Time. Ubisoft Montreal was named the studio behind the development of the game. When speaking on the story for the game, Guillemot stated that "Prince of Persia 2" would take on a "darker tone" than its predecessor. Additionally he stated that the game would include a "brand-new, free-flow combat system" and "a variety of weapons" for the Prince to use.[7]

Production

According to Warrior Within's lead producer, Bertrand Helias, their intention with the sequel was to change the tone and style of the game, but retain what made The Sands of Time successful.[11] To do this, Helias decided the team in charge of Warrior Within needed to change the art direction to create a different type of "immersion". Warrior Within's illustrator, Nicholas Bouvier chose to move the sequel away from the Oriental style of The Sands of Time, instead going for a more "fantastic" and "Gothic" style to create a sharper and more aggressive environment for the game.[11] Among the inspirations cited for the look of Warrior Within are, The Lord of the Rings, Silent Hill, Tim Burton, "Near East history", Mesopotamia, Babylon and the The Hanging Gardens.[12]

About 60% of the game's development team had previously worked on Sands of Time.[13]

A brunt of the game's development was focused on retooling the combat system based on the complaints received about the combat in The Sands of Time.[11] Pier-Luc Papineau, the level designer for Warrior Within, centralized the time traveling aspect created for The Sands of Time in its sequel through its level design. Each environment in the game is modeled on the basis of the "past" and the "present", decrepit and bleak environments of the Island of Time progressively become the opposite whenever the Prince uses the Time Portals located throughout the Island of Time. The past environments were constructed first as the base levels, then the second.

The "Free Form Fighting System" was built around the variety of weapons the Prince could use in the game. A number of sixty three weapons were often times designed as perishable to maintain variety during combat.[14][15] Platforming segments in the Fortress of Time itself were varied using the past and present environment creation. Missing or fragmented paths in the "past" would differ radically when the Prince traveled back to the present. The environment of the Fortress of Time was deliberately designed so that players could become lost in any given area.[11]

Lead Artist Designer, Mikel Labat states that the unifying vision of Warrior Within was to design the game so that players sense the "fear" and "oppressive" atmosphere of the game's environment.[16][12] The treatment of Warrior Within was considered by its developers "darker and more mature". Monochromatic color tones were used to maintain consistency in game levels and to give the Island of Time a "realistic look".

With regard to character design, Labat wanted the design a new look that was consistent with the Prince's appearance in The Sands of Time. He presumably used cues from his own tattoo body art and modeled the darker look of the Prince to suggest a "maturity" and "evolution" of a darker character who was "a real warrior, always ready for a fight".[16] The armor of the Prince reflected his self confidence and the peril he faced as a man fated to die. Labat's intention with the character design of the Prince in Warrior Within was to inspire anger and rage in the player meant to connect with the Prince's plight.[16]

The same character design ideas were used for the enemies featured in Warrior Within, who were also meant to appear "fierce and frightening", reflecting their bleak environment.[16] In an interview with IGN.com, Yannis Mallat described the enemies the Prince faces on the Island of Time "human-like" and "fantasy-like" creatures unaffected by the Sands of Time that played into the diversity of the Prince's warrior abilities.[17] The Prince could use two sword during combat, which allowed the playable to attack the enemies confronted in the game in a way they desired.

Writing

With Jordan Mechner preoccupied with writing the story and script for The Sands of Time adaptation, he was not involved with the production of Warrior Within. Following the competition of The Sands of Time, creative director, Patrice Désilets and the original "Team PoP" begin working on a concept that would eventually become Assassin's Creed.[4] Writing duties were left to Corey G. May and Michael Wendschuh while Jean-Christophe Guyot was made Creative Director of Warrior Within.

During production of Warrior Within, producer Yannis Mallat wished to address the minimal complaints garnered toward The Sands of Times regarding the "lack" of consequence the Prince faced using the Dagger of Time. The Sands of Time ended with the consequences of the Prince's actions (his father and Farah's death, the creation of the Sand Creatures) undone by the "Grand Rewind".[18] The team working on the story of Warrior Within felt the Prince should have died because he meddled with the Sands of Time.[11] Additionally, players also felt the tone of The Sands of Time "was too lighthearted to be an action title", citing that the Prince's "heavy burden placed upon his shoulders" clashed with the tone and theme of the game.[19][20]

As such, visual, narrative and gameplay mechanics were changed to meet the complaints. Warrior Within reshapes the consequences of the Prince's actions, creating a narrative plot point that states the Prince is fated to die for tampering with the Sands of Time. The Prince must reach the Island of Time, the place where the Sands of Time were created, to prevent his predetermined death. The Prince becomes a violent, self-serving character, determined to cheat the death he was predetermined to suffer.[18] Additionally, Warrior Within opted to replace the romantic subplot of The Sands of Time with characters such as Kaileena and Shahdee, who were designed to resemble "sexed-up vixens in g-strings", which was one of the elements outside of the violence that earned the franchise its first first M-rating.[18][19][20]

The theme of Warrior Within deals heavily in the repercussions of consequences and the idea of defying fate.[17] As a character meant to restore order to any given timeline, the Dahaka character represents the persistence of the fate the Prince wishes to escape. The Prince trained to become a master swordsman to better face his opponent on the battlefield.[17]

Audio

Lead Sound Designer, Johnathan Pilon presumably worked with Inon Zur, the composer and writer for the music featured in the Warrior Within. The game featured heavy guitar riffs and more music than The Sands of TIme.[11] The Nu-Metal band, Godsmack, were also featured in the game to "compliment" the "dark and mature" tone of Warrior Within. "I Stand Alone" and "Straight Out of Line" would play during combat segments of the game.[21] November 2004, it was reported that Italian actress, Monica Bellucci was cast as Kaileena.[22][23] Noted voice actor and producer, Robin Atkin Downes, replaced Yuri Lowenthal as the Prince.[24]

Ports to other Systems

Prince of Persia: Warrior Within was developed as a multi-platform game, made available to all four sixth generation consoles during its initial release in November of 2004 and the PC December 2004. As with The Sands of Time, each version of Warrior Within varied depending on the console. Graphically speaking, the Xbox (the only version of the game to support a widescreen) and Nintendo GameCube featured higher resolution textures opposed to the PlayStation 2 release, which featured low resolution textures.[25]

The Xbox version of Warrior Within differed from the PlayStation 2, Gamecube and PC versions by way of online content. Players could compete with other plays in time attacks and online "survival" arenas. Player scores were updated on Leaderboards provided by Xbox Live.[26] The GameCube featured a minor problem with re-positioning environmental camera; players were required to toggle the d-pad of the GameCube controller twice, going in and out of landscape mode, to fix the camera.[27] Additionally, like The Sands of Time, the GameCube version of Warrior Within suffered from low audio quality.[28][29] The PC port of Warrior Within featured a "less intuitive" control set up for an analog controller and a combot list that would not function properly.[27]

Handled Ports

PlayStation Portable

Main article: Prince of Persia: Revelations

The PlayStation Portable version of Warrior Within was re-branded Prince of Persia: Revelations.[30][31] The game was developed by Pipeworks Studios and and published by Ubisoft. Prince of Persia: Revelations was released on December 6, 2005 for and included additional content including four new areas not available in the original release.[30]

Mobile Game

Main article: Prince of Persia: Warrior Within (Mobile)

The mobile version of Prince of Persia: Warrior Within was developed by Gameloft and published by Ubisoft. Released in 2004, The mobile version of the game featured gameplay modified to suit mobile phones and vastly different environment settings and combat[32].

iOS Game

Main article: Prince of Persia: Warrior Within (iOS)

June 2, 2010, Prince of Persia: Warrior Within was ported to the iPhone by Gameloft and later for the iPad, December 10, 2010.[33][34]

Compilation Releases

Following the initial "end" of The Sands of Time Trilogy, Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, were featured in two "compilation" releases for the PlayStation 2, PlayStation 3 and PC. The first, Prince of Persia: The Sands of Time Trilogy was initially released a year following the release of Prince of Persia: The Two Thrones, October 27, 2006 in Europe.[35] It was later released in the North America, January 12, 2009 on the PC.[36] November 21, 2008, all three games later were released on the Valve Corporation platform, Steam.[37][38][39]

Prince of Persia Trilogy HD Collection[40] also included all three console games as a part of PlayStation 3's Classics HD collection.[40] The remastered collection was released on November 19, 2010 on Blu-ray in PAL regions. The Sands of Time was later released in North America as downloadable titles only for the PlayStation Network's store November 16, 2010. Prince of Persia: Warrior Within followed December 16, 2010.[41][42] The Blu-ray version was originally planned for a March 22, 2011 release[43], but the collection then ended up being delayed until April 19, 2011.[43]

Reception

Release

Warrior Within was officially announced during the 2004 Electronic Entertainment Expo under the working title "Prince of Persia 2". August of 2004, a leaked list of upcoming Fall games from Nintendo[44] listed "Prince of Persia 2" as Prince of Persia: Warrior Within. The name was confirmed as official by Ubisoft September 1, 2004.[45]Ubisoft promoted Warrior Within during the Game Stars Live exhibition alongside their other upcoming titles, from September first through the fifth.[46]

During the production of the game, the official website for the game went live in October of 2004.[47] In addition, a playable demo of the ship level for all versions of the Warrior Within was made available to the playing public.[47] The game was originally set for release November 15, 2004. However, Ubisoft delayed the game by two weeks, resetting its release to November 30, 2004.[48] October 6, 2004, Ubisoft announced that, beginning from October 8, 2004, that if players pre-ordered Prince of Persia: Warrior Within for any of the sixth generation consoles and PC, they would receive a thirty six page artbook.[49][50]

November 19 2004, the code for the Warrior Within was finalized and the game was certified "gold"[51], meaning Ubisoft could prepare the game to ship for the holiday season.[52][53] Prince of Persia: Warrior Within was released in North America November 30, 2004 for all sixth generation consoles. By December 2004, Warrior Within shipped over a 1.8 million units in two weeks.[54] Warrior Within was later released in Japan in October of 2005.[55][56][57]

Reviews

Critical reviews of Warrior Within ranged from positive to mixed. In general, GameRankings and Metacritic gave it 91.75% for the mobile version;[58] and 72.33% and 72 out of 100 for the iOS version.[59][60] 85.57% and 83 out of 100 for the PlayStation 2 version;[61][62] 84.97% and 83 out of 100 for the Xbox version;[63][64]

84.58% and 83 out of 100 for the GameCube version;[65][66] 80.88% and 83 out of 100 for the PC version[67][68]; 67.92% and 65 out of 100 for the PSP version.[69][70]

It was commonly agreed among reviewers that the platforming and adventure elements of the game were equal to or exceeded those of its predecessor. [61] [63] The revamped combat system and better integration of combat sequences into the gameplay were also praised[66][68], although a review of the GameCube version by GameSpy found the combat and platforming in the game "still uninteresting".[71] Warrior Within also contained more content than The Sands of Time, taking anywhere from 15–20 hours to complete.[29]

Positives

Tyler Minarik of PlayStation Lifestyle reviewed the game, stating that, "Despite Sands of Time having some of the best narrative and plot points in the series, the next entry, Prince of Persia: Warrior Within makes large improvements in just about every other facet of the game. Warrior Within introduces us to a desperate, angry Prince, who has spent the seven years after the conclusion of Sands of Time being chased by an unstoppable monster, known as the Dahaka."[72]

Detroit Free Press gave the Xbox version four stars, "The prince has gone from an "Aladdin"-style teenager to a grim, angry young adult. He's even more beautifully drawn than before, and this year's installment adds a much better combat system."[73] The Sydney Morning Herald gave the game four stars out of five, saying, "Exploring the labyrinthine citadel is rewarding, although backtracking and frequent deaths can be frustrating."[74]

Criticisms

Prince of Persia: Warrior Within was a stylistic departure from Prince of Persia: The Sands of Time. Most criticism of the game centered around this departure, as the core platforming gameplay is virtually untouched. While The Sands of Time was met with critical acclaim, its sales were considered lackluster by the company. Ubisoft revamped the appearance of the series for a "broader appeal"[36], which increased sales, but decreased general opinion. GameSpot criticized the game's uneven difficulty progression and numerous glitches and bugs.[29] In a review by PC World Canada, Warrior Within was ranked it as the ninth worst game of all time.[75]

During the production of Prince of Persia: The Sands of Time Jordan Mechner explained that the Prince was designed in a manner in which the character would differ from the typical muscle-bound protagonist and would rely more on his athletic abilities to solve puzzles and navigate dangerous terrain.[76][note 1] Additionally the Prince's affable and sarcastic attitude was a marker of his personality. In Warrior Within, the Prince has become an "anti-hero" branded with tattoos. He cares only for himself and is overly violent and aggressive.[77] When attacked by Shahdee in the first level, the Prince calls her a "Bitch".[78] As the Sand Wraith, when the Dahaka chases the Wraith out of the library, the Prince hopes for the deity's death and calls him a "Bastard". In a December 2005 interview with Wired Magazine covering the grievances of developers who dislike changes made in games they created, Jordan Mechner stated that, "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste".[79] Jordan Mechners absence in the game's production was a likely reason for the drastic changes in aesthetic, theme and characterization.

Ubisoft explained that the drastic changes to the character were meant to be a marker of his and the game's maturity, that the being stalked by the Dahaka for seven years led to his darker personality.[16] The team developing the game agreed with the sentiment that the Prince faced no consequences for releasing the Sands of Time and wished to create game exploring that element.[11][16] In the Gameboy Advanced game, Battles of Prince of Persia, the death of his mother Mehri, was meant to be a contributing factor in his darker turn, however, she never mentioned in the core game for games proceeding Warrior Within. Penny Arcade parodied the Prince's more aggressive and Gothic character in a comic strip, that believed he was reduced to a "cookie cutter brooding tough guy with zero personality."[80][81]

Other arguments against Prince of Persia: Warrior Within and its changes compared to the The Sands of Time, was reduction of character interaction. The Prince has no companion and travels through the Island of Time on his own. He only interacts with Kaileena during cinematics and kills Shahdee early on in the game. Similarly, there were complaints against increased levels of blood and violence in Prince of Persia: Warrior Within. In The Sands of Time, the player fought Sand Creatures who were devoid of human biology and unable to bleed. In Warrior Within the Sand Creatures fought by the Prince bleed when they are struck or cut in half. The New York Times reviewed the game, stating that, "The tone of the game has gone from an Arabian Nights fantasy to something akin to a Marilyn Manson music video. In dark and grimy settings, the once gallant prince curses and jeers as he swings his sword at demons whose decapitations are lovingly shown in slow motion to a soundtrack of screeching guitars."[82]

Another complaint against Warrior Within was the absence of "Persian-influenced music" from The Sands of Time. In it's place, primarily during combat, was a Nu-Metal-influenced soundtrack. The game's main musical leitmotif is Godsmack's "I Stand Alone" (a song known for its inclusion in the film, The Scorpion King) and "Straight Out Of Line" is used in the credits.

Kaileena and Shahdee's design made them the target of criticisms of sexual objectification of female characters. Kaileena and Shahdee are presented in the game wearing explicitly revealing clothing and armor, their bodies are exploited or empathized during their interactions with the Prince.[83] [note 2] Eurogamer and Gamasutra notes that the game lost much of its charm by making the game's visuals grimier, the story less involving and mature compared to Sands of Time, and the addition of blood and scantily-clad female characters was in poor taste.[78][84][note 3]

Kaileena was designed by Ubisoft developers to be a sexually alluring. She wears a revealing red outfit akin to that of a monokini, adorned with two belts and long red cloth covering her lower back half and scarf-esque drapery around her arms. During most in-game and cinematic scenes between herself and the Prince, emphasis is placed her upper body.[85][note 4] Where Prince of Persia: The Sands of Time featured suggestive themes and mild sexuality between Farah and the Prince, Prince of Persia: Warrior Within contained an explicit, but awkwardly animated scene of sexual content between the Prince and Kaileena.[86][83]

Shahdee's armor is counted among the numerous female characters in video games designed with impractical armor.[87][88] In particular, her armor has been criticized for being little more than a "metal thong" that provides no protection for her body.[89] Her introduction in the opening cinematic focuses not on Shahdee but her exposed bottom.[90][91] During the final boss battle with Shahdee, the warrior will taunt the Prince with by slapping her bottom repeatedly until her life bar is severely depleted.[92]

Video

Trailers

Trailers

Gameplay

Gameplay

Interviews

Interviews

Gallery

Box Art

Box Art

Promotional

Promotional

Screenshots

Screenshots

Concept art

Concept Art

Notes

  1. Jordan Mechner: "We always knew he was going to be a really agile, acrobatic kind of guy. He's not muscle bound, he's more of a kind of clever trickster."
  2. "Again, let us not forget that this inability does not extend to "sexy" and "mature" content as can be found in such laudable titles as Warrior Within and The Witcher, games whose "mature" sexual explorations often fell flat on their faces."
  3. "Then we go to the Warrior Within. Where the Prince is now wearing body armor and the first female shown is wearing a chain mail breastplate and a thong. Somewhere I think the wires got crossed with that decision. From the article, it talked about how it's ok to dress female characters to be seductive when the time is right. I highly doubt someone entering a giant battle would decide to wear nothing but a bra to cover her chest."
  4. "I'm not offended by Kaileena's breasts, it's just that they remind me of everything that was wrong with Prince of Persia: The Warrior Within. Here's a tip for anyone writing video games (or indeed producing any other kind of art): Darkness does not equal depth, unless you're talking about depth of cleavage."

References

  1. Prince of Persia: Warrior Within - Criticisms
  2. Prince of Persia: Warrior Within
  3. See: Battles of Prince of Persia
  4. 4.0 4.1 4.2 4.3 4.4 Edge Magazine Feature: The Making of Assassin's Creed
  5. 5.0 5.1 A Prince of Persia sequel is coming
  6. 6.0 6.1 6.2 Prince of Persia sequel and movie in the works
  7. 7.0 7.1 7.2 Prince of Persia follow-up confirmed
  8. Pre-E3 2004: Ubisoft Lineup
  9. Ubisoft E3 lineup revealed
  10. "Prince of Persia 2" is coming
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Retro GAMESPOT - Prince of Persia Warrior Within Developer Interview 1 (2004)
  12. 12.0 12.1 Prince of Persia 2 (working title) Q&A
  13. Kohler, Chris. "Where Are Prince Of Persia: The Sands Of Time's Developers Now?" July 2018
  14. Prince of Persia 2 Combat Interview (Jean-Christophe Guyot)
  15. Prince of Persia 2: Combat Evolution
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Retro GAMESPOT - Prince of Persia Warrior Within Developer Interview 2 (2004)
  17. 17.0 17.1 17.2 IGN.com: A Prince's Fate
  18. 18.0 18.1 18.2 IGN Presents: The History of Prince of Persia
  19. 19.0 19.1 E3 2004: Prince of Persia 2 Hands on
  20. 20.0 20.1 Prince of Persia 2 (working title) E3 2004 Preshow Impressions
  21. Godsmack to go Prince of Persia
  22. Prince of Persia: The Beauty Within
  23. Monica Bellucci Joins Prince Of Persia Cast
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  25. IGN.com: Warrior Within head-to-head #4
  26. IGN.com: Warrior Within head-to-head #1
  27. 27.0 27.1 IGN.com: Warrior Within head-to-head #2
  28. IGN.com: Warrior Within head-to-head #3
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  30. 30.0 30.1 Prince of Persia: Revelations (PlayStation Portable)
  31. Prince of Persia: Revelations Reviews
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  36. 36.0 36.1 Prince of Persia: The Sands of Time Trilogy (PC) Cite error: Invalid <ref> tag; name "ign" defined multiple times with different content
  37. Prince of Persia: The Sands of Time PC Releases
  38. Prince of Persia: Warrior Within PC Releases
  39. Prince of Persia: The Two Thrones PC Releases
  40. 40.0 40.1 Rumor: Mortal Kombat and Prince of Persia to go 3D on PS3
  41. Prince of Persia HD Titles Coming to North America
  42. Prince of Persia Warrior Within on PSN Now
  43. 43.0 43.1 Splinter Cell Trilogy sneaking into shops in late March
  44. Prince of Persia 2 Title Revealed?
  45. Prince of Persia 2 title confirmed
  46. PRINCE OF PERSIA 2 HITS GAME STARS LIVE
  47. 47.0 47.1 Prince of Persia: Warrior Within website, Live Demo now Available
  48. Prince of Persia: Warrior Within delayed--by two weeks
  49. PRINCE OF PERSIA PRE-ORDER BONUS
  50. Pre-Order Prince of Persia: Warrior Within and Get Extra Goodies
  51. "Gone Gold" - About.com
  52. PRINCE OF PERSIA: GOLDEN WITHIN
  53. Prince of Persia sequel goes gold
  54. Check My Sales, Bitch
  55. Japanese Release Dates
  56. The Prince in Japan
  57. Now Playing in Japan
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  73. RECENT VIDEO GAME RELEASES: Ghost Recon 2; Prince of Persia: The Warrior Within; X-Men Legends
  74. Pick of the bunch
  75. PC World: The 10 Worst Games of All Time
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  79. They Did What to my Game?! Jordan Mechner on: Prince of Persia, (Archive Link)
  80. Penny Arcade Comic Strip
  81. Penny Arcade, Prince of Persia: Warrior Within
  82. A Sequel Takes the Gloves Off
  83. 83.0 83.1 Opinion: On Sexualization in Video Games
  84. The Difficulties and Controversies of Designing Female Characters - Or, How Not to Add a Woman's Touch.
  85. Boobies and designer stubble: What makes a video game character attractive?
  86. Prince of Persia Warrior Within: Good Ending
  87. College Humor: Female Armor Sucks
  88. Fantasy Armor and Lady Bits
  89. Gaming's 19 most impractical suits of armor, #5: Shahdee (Prince of Persia: Warrior Within)
  90. What is a Galaxy Without Stars?
  91. Bikini Armor Battle Damage: Shahdee, Prince of Persia: Warrior Within
  92. Prince of Persia Warrior Within Review Part 3

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