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{{Wikipedia}}
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{{youmay|the game ''The Two Thrones''|the PSP/Wii port, [[Prince of Persia: Rival Swords]]}}
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{{youmay|the game ''The Two Thrones''|[[Prince of Persia: Kindred Blades|scrapped concept]] "Prince of Persia 3"}}
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{{Gamebox
 
{{Gamebox
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|image = PoP TTT Cover.jpg
|name=Prince of Persia: The Two Thrones
 
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|developer = [[Ubisoft Montreal]]<br>[[Ubisoft Casablanca]]
|image=[[Image:PoP TTT Cover.jpg|250px]] Box Art
 
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|publisher = [[Ubisoft]]<br>{{Wiki|Sony Computer Entertainment}}
|developer=Ubisoft Montreal and Casablanca
 
|publisher=Ubisoft
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|distributor = Ubisoft
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|designer = [[Charles Jacob]] (programmer)<br>[[Kevin Guillemette]]
|platforms=PC, PS2, Xbox, GC, PS3, Mobile ; '''Rival Swords''' - Wii, PSP
 
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|writer = [[Corey G. May]]
|released=December 1, 2005
 
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|artist = [[Olivier Leonardi]]
|series=Sands of Time Trilogy
 
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|composer = [[Stuart Chatwood]]<br>[[Inon Zur]]
|previous=[[Prince of Persia: Warrior Within]]
 
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|director = [[Jean-Christophe Guyot]]
|next=[[Prince of Persia (2008)|Prince of Persia]] (2008)}}
 
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|series = ''[[The Sands of Time Trilogy]]''
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|engine = [[Jade Engine]]
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|aspect ratio =
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|resolution =
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|version =
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|platforms = {{Expand|{{Wiki|PlayStation 2}}|{{Wiki|GameCube}}|{{Wiki|Xbox}}|{{Wiki|PlayStation 3}}|{{Wiki|Nintendo Wii}}|{{Wiki|PlayStation Portable}}|{{Wiki|Mac OS X}}|{{Wiki|Microsoft Windows}}}}
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|releasedate = {{Expand|'''PlayStation 2'''{{vgrelease|NA=December 01, 2005|UK=December 02, 2005|FN=December 08, 2005|PL=December 09, 2005}}|'''PlayStation Portable'''{{vgrelease|NA=April 07, 2007<ref name="pspign">[http://www.ign.com/games/prince-of-persia-the-two-thrones/psp-853083 Prince of Persia: Rvial Swords (PSP, 2007)]</ref>}}|'''PlayStation 3'''{{vgrelease|PAL= December 16, 2010|NA=April 19, 2010}}|'''Xbox'''{{vgrelease|NA=December 01, 2005|FR=December 08, 2005|UK=December 09, 2005|GR=December 08, 2005}}|'''GameCube'''{{vgrelease|NA=December 01, 2005|PAL=December 08, 2005}}|'''Windows'''{{vgrelease|NA=December 01, 2005|WW=November 21, 2008}}}}
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|genre = {{Wiki|Action-adventure game|Action-adventure}}<br>{{Wiki|Platform game#Puzzle platformers|puzzle-platformer}}, {{Wiki|hack and slash}}
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|modes = {{Wiki|Single-player video game|Single-player}}
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|ratings = {{Wiki|Entertainment Software Rating Board#Ratings|M for mature|M}}<br>{{Wiki|PEGI|16+}}
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|media = {{Expand|{{Wiki|Digital Video Disc|DVD}}|{{Wiki|Blu-Ray}}|{{Wiki|Mobile}}|{{Wiki|Handheld Game|Handheld}}|{{Wiki|Digital Download}}}}
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|requirements =
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|input =
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|cabinet =
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|arcade system =
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|cpu =
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|sound =
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|display =
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|pregame = [[Prince of Persia: Warrior Within]]
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|nxtgame = [[Battles of Prince of Persia]]
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|precanongame = [[Prince of Persia: Warrior Within]]
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|nxtcanongame = [[Prince of Persia: The Forgotten Sands (DS)]]
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}}
   
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'''Prince of Persia: The Two Thrones''' is a third-person action-adventure puzzle-platforming video game developed by [[Ubisoft Montreal]] and released in {{Wiki|North America}} December 2005 across most major platforms. It was published by [[Ubisoft]] in western territories and {{Wiki|Sony Computer Entertainment}} in Japan.<ref name="ubiforums">[http://forums.ubi.com/showthread.php/343163-Prince-of-Persia-The-Two-Thrones-is-releasing-in-Japan-(Release-date-inside)-Forums Prince of Persia The Two Thrones is releasing in Japan (Release date inside) | Forums]</ref> ''Prince of Persia: The Two Thrones'' is, chronologically, the third game in ''[[The Sands of Time Trilogy]]''. Canonically, ''The Two Thrones'' concludes the story that began in ''[[Battles of Prince of Persia]]'' and ''[[Prince of Persia: Warrior Within]]''. Shortly following the events of ''Warrior Within'', The [[Prince (Sands of Time)|Prince]] returns to his home in [[Babylon]] only to find it under siege by the [[Vizier]] and the nomadic [[Scythians]]. When his ship is attacked, he is separated from [[Kaileena]], who is kidnapped. When she is taken to the Vizier, Kaileena is killed by the Vizier, re-releasing the [[Sands of Time]]. Corrupted by the Sands, the Prince's darker nature is personified in the form of the "[[Dark Prince]]". Torn between vengeance and helping his kingdom, the Prince must decide what is more important to him before all of Babylon and the world is destroyed by the Vizier's destructive grab for power.
''"You're going to fight to save his people. You're going to fight to get revenge. But the most important battle that you will - the battle for his soul. "''
 
   
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Announced in March of 2005<ref name="POP33Q"/>, ''The Two Thrones'' was released on the {{Wiki|PlayStation 2}}, {{Wiki|Xbox (console)|Xbox}}, {{Wiki|GameCube}}, and {{Wiki|Microsoft Windows}} in December of that year. Two years later, a {{Wiki|PlayStation Portable}} and {{Wiki|Nintendo Wii}} port was developed and published in North America by [[Pipeworks]] and Ubisoft Montreal in April of 2007 as ''[[Prince of Persia: Rival Swords]]''.<ref name="pspwii">[http://www.ign.com/articles/2006/12/18/ubisoft-announces-prince-of-persia-rival-swords Ubisoft Announces Prince of Persia: Rival Swords: Nintendo fans treated to a double-dose of the prince.]</ref> ''The Two Thrones'' received mixed to positive reviews from major gaming websites for its gameplay and the combination of tones from ''The Sands of Time'' and ''Warrior Within''. Like ''Warrior Within'', it failed garner the same critical acclaim as 2003's ''The Sands of Time''.
'''''Prince of Persia: The Two Thrones '''''- a computer game developed by Ubisoft for the Xbox, PC, PlayStation 2 and GameCube. The game was released in December 2005, in North America and Europe. Version for the PlayStation Portable and Wii came out in April 2007 under the title [[Prince of Persia: Rival Swords]].
 
   
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While ''The Two Thrones'' marks the official end of ''The Sands of Time Trilogy'', Ubisoft Montreal, [[Ubisoft Casablanca|Casablanca]], [[Ubisoft Singapore|Singapore]] and [[Ubisoft Quebec|Quebec]] released a {{Wiki|midquel}} to ''The Sands of Time'': ''[[Prince of Persia: The Forgotten Sands]]'' (May 18, 2010) for {{Wiki|History of video game consoles (seventh generation)|seventh generation consoles}}. On November 2010 and April 2011, ''The Two Thrones'' was included in the PlayStation exclusive [[Prince of Persia Trilogy (HD Collection)|HD Collection]] for ''The Sands of Time Trilogy''.
In this game you will control two characters: the Prince and his alter-ego, the terrible [[The Dark Prince|Dark Prince]], whom the Sands of Time gave birth to.
 
   
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==Story==
== '''Introduction''' ==
 
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===Official Description===
Set in 610 BC in the 7th century BC seven years after [http://princeofpersia.wikia.com/wiki/Prince_of_Persia:_The_Sands_of_Time the first game,] The [[Prince (Sands of Time)|Prince]] changed his fate, killed the Guardian of Time, the [[Dahaka]], and returned to [[Babylon]] with the Empress [[Kaileena]] (following the canon ending in [[Prince of Persia: Warrior Within]]), only to find the city enslaved by an enemy army. Later, the ship that the Prince and Kaileena were sailing on falls under enemy attack. The boat is destroyed, and Kaileena drifts inland where she is kidnapped; the Prince witnesses this and begins to search for her abductors. After wandering around for a while, the 26 year old Prince manages to catch up with Kaileena, only to find her in the hands of the [[Vizier]]. As before, on the [[Island of Time]], the Prince canceled the very establishment of the Sands of Time, also resulting in cancelling the death of the Vizier. However, when the Maharajah went to the Island of Time, he did not find the Sands (as in the previous version of history, before the Prince made the change), but books were found on island along with the [[Dagger of Time]]. After reviewing all this knowledge and recieving the dagger, the Vizier found that it would grant him eternal life, for which he needs the Empress of Time (Kaileena). With this knowledge, and from a vision granted by the Dagger, the Vizier when to Babylon, to await the Prince's arrival; knowing that the Prince would be returing there with Kaileena.
 
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{{Quote|Returning to Babylon with new-found love Kaileena, the Prince soon discovers that his homeland is ravaged by war. Captured, Kaileena has no choice but to unleash the Sands of Time to save her Prince, but will he have enough strength to prevent the Dark Prince from possessing him? Master two very different characters as you engage enemies with the new free-form fighting system. Strangle foes with the Daggertail or use new stealth skills to launch deadly attacks from the shadows, all the while embarking on a twisting tale that immerses you in the Prince's shadowy fate. Play as two distinct characters, each with their own style and history. New Sands of Time powers complement the existing ability to slow down and rewind time. Enjoy a masterful blend of action combat, agility, and story-driven puzzles.|Official Description<ref name="mobygamesad">[http://www.mobygames.com/game/prince-of-persia-the-two-thrones/adblurbs Prince of Persia: The Two Thrones (Adblurb)]</ref>}}
   
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===Characters===
The Prince, seeing that the Vizier had plans to kill Kaileena, charged at him, only to be captured by an ambush by [[Mahasti|one]] of [[Vizier's Generals|his minions]]. With the Prince watching on, the Vizier explained to the Prince exactly what was happening and what his plans were, and then stabbed Kaileena with the Dagger of Time, creating the sands and tooking her human life, along with his own mortality. After killing the Empress, the Vizier stabs himself and is corrupted with the powers of sand, becoming Zurvan, the God of Time. Releasing the power of the sands once again, its power corrupts all Babylon, including his two bodyguards and, eventually, the Prince. By the way, this event made the Prince's escape possible, and, while trying to reach his rival, he falls into a crack, but once again acquires the Dagger of Time. He manages to get a hold of it, and wakes up to find himself in a sewer, with his left arm infected by the sands.
 
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*'''[[Prince (Sands of Time)|Prince]]''' - The protagonist of ''The Sands of Time Trilogy'', the Prince returns to his home in Babylon to find his kingdom under siege by the Scythians, led by the Vizier. When Kaileena is killed, he is infected by the Sands of Time and his darker persona is given sentience in the form of the Dark Prince.
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**'''[[Dark Prince]]''' - The Dark Prince is agglomeration of the Prince's darker and weaker qualities. He guides the Prince through the transition of his powers when he takes over his body. Though he appears to be an ally of the Prince, in truth, the Dark Prince works toward his own goals for power and control over his dominant persona.
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*'''[[Kaileena]]''' - The Empress of Time narrates the harrowing tale of the Prince after she is killed and the Sands of Time are released by the Vizier.
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*'''[[Farah (Sands of Time)|Farah]]''' - A prisoner of the Vizier, Farah inadvertently reunites with the Prince and works to free Babylon's citizens from the reign of the Vizier, now a self-proclaimed god known as Zurvan.
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*'''[[Vizier]]''' - Resurrected by the actions of the Prince (who prevented the creation of the Sands of Time by rescuing Kaileena), the Vizier continues his quest for immortality and earns it when he kills Kaileena and absorbs the Sands of Time.
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**'''[[Zurvan (Sand Creature)|Zurvan]]''' - The alter ego of the Vizier, Zurvan reigns over the Prince's kingdom with the powers of the Sands of Time and the Scythian army, transformed into [[Sand Creatures]].
   
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===Summary===
=='''Taking Back Babylon'''==
 
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====Introduction====
After the Vizier unleashes the power of the dagger, the Prince begins his journey to take back control over his home city of Babylon.
 
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Set immediately after the events on the [[Island of Time]], the Prince returns to Babylon with Kaileena, who he saved from the [[Dahaka]] after bringing her to the present.<ref group="note">The canon ending of the game. Can be unlocked after obtaining all nine [[Upgrade Pedestal]]s and the [[Water Sword]] is used.</ref> Upon arrival, the Prince discovers the city is under siege by the Scythians. The Scythian army manning the walls of the city attack the boat as it enters the harbor. The boat is destroyed, separating the Prince from Kaileena. Kaileena drifts inland where she is kidnapped before the Prince can reach her. The Prince follows her captors through the ruined city, reflecting on the destruction of lives taking place below the rooftops.
   
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The Prince follows the Scythians and Kaileena back to the [[Tower of Babel]], the royal palace of [[king Sharaman]]. As he travels up through the lower levels of the palace, he overhears Kaileena's abductor, recounting the events that led to his gaining possession of the [[Dagger of Time]], killing the [[Maharajah]] of [[India]] and attacking Babylon in [[Persia]]. The Prince makes an attempt to rescue Kaileena from the Vizier, but fails when he is halted by [[Mahasti]], one of the [[The Generals|Vizier's generals]]. The Prince realizes, because he has changed the past, the Vizier never died by his hand.
During the beginning of his journey, the Prince is helped by [[Farah|Princess Farah]], whom he remembers from his previous journeys, even though time was turned back, meaning they technically didn't meet.
 
   
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The Vizier explained that he accompanied the Maharajah to the Island of Time and discovered the empty [[Hourglass of Time]], [[Staff of Time|Staff]], Dagger of Time and a collection of books that detailed stories of the Empress of Time. Believing he was commanded by the Dagger to travel to Babylon, the Vizier learned that it would grant him eternal life if he had the Empress of Time. The Vizier traveled to Babylon to await the Prince's arrival, knowing he would return with Kaileena.
One problem with the Prince is awakened in him, an alter-ego, due to the fact that the Prince was infected with Sands of Time, which is a cynical and brutal voice, talking to him. Also, the Prince is transformed in appearance from time to time, turning into sand monster, the Dark Prince (which is similar to the transformation in the Sand Spirit, in the second part of the game), who constantly loses health, filling it only with sand.
 
   
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The Prince is unable to prevent Kaileena's death and can only watch her die. The Sands of Time are released into the city, infecting not only the Prince, but the general populace and the Scythians. The Vizier stabs himself with the Dagger and gains the power of immortality: He renames himself "Zurvan, the God of Time".
Later on the Prince (in his dark form) finds the body of his father and his [[King's Sword|powerful sword]]. The Prince finally realises his childish and arrogant attitude and decides to face the consequences of his previous actions. He tells his alter-ego to be gone.
 
   
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As the Sands of Time corrupts all Babylon the Prince is able to escape in the chaos and acquires the Dagger of Time. He plummets into the sewer system of the city, his left arm infected by the Sands.
After a difficult battle, the Prince plunges a dagger into the heart of the Vizier, thereby killing him. Sand from the Vizier, and all of Sand Monsters merged into the image of Kaileena. She says that there are many other worlds, where it may exist. After that, the Prince gives her a dagger, and she picks up the last part of the sand. That which was in the Prince (his hand is the same, and the chain falls off, leaving the arm without any traces). After this Kaileena evaporates.
 
   
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====Taking Back Babylon====
Suddenly, the Prince and Farah hear a strange ringing. The Prince sees his crown, but when he goes to pick it up, a man approaches in a cloak, and picks up the crown. The person is revealed to be the Dark Prince, who wants the Prince's kingdom and strikes him with the daggertail.
 
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During his journey, the Prince learns his infected arm is part of his darker persona, who eggs him on to seek vengeance against the Vizier for killing Kaileena and destroying his kingdom. At random intervals, the Dark Prince finds a way to take control of the Prince and does as he wills.
   
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Through a series of accidental events, the Prince is reunited with Farah, the daughter of the late Maharajah who was taken prisoner by the Vizier alongside her subjects. Farah, he realizes, remembers nothing of their previous adventure because of the changed timeline, and tries to win her trust. While reluctant, Farah does begin to trust the Prince. However, as he approaches his goal to kill the Vizier, Farah questions his loyalty to the people suffering in Babylon. When the Prince fails to see reason and inadvertently drives Farah away once she realizes his revenge is more important to, and she sees him following the transformation into the Dark Prince.
The Prince enters a mental realm and tries to eliminate the Dark Prince. The Dark Prince accuses the Prince of letting the power of time go. The Prince tells him that he has changed and no longer agrees with his ways. The Prince passes through many places from his past. He arrives on a platform with two thrones on it. Suddenly Farah appears and tells the Prince to leave this place of evil ("You must not chase this shadow. Turn away! Wake up!"). Everywhere on the platform there are clones of the Dark Prince, who laugh at the Prince. After that, he begins to climb the steps leading out of the realm, which makes the Dark Prince panic. The Dark Prince is forever left behind.
 
   
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The Prince pursues Farah through the city, attempting to regain her trust. Farah remains distrustful, always reminding the Prince that his people and the nation's peace comes first compared to the simple and arrogant desire for vengeance against the Vizier. When the two are close enough within the tower to reach Zurvan, he kidnaps Farah and knocks the Prince down into the palace's old well. When the Dark Prince takes control, he is unable to return to his human form. In full control, the Dark Prince mocks the Prince's ever decision, believing him weak. When the Prince discovers the body of his father and [[King's Sword|his sword]], the Dark Prince continues to mock him. The Prince, finally realizing that his childish and arrogant behavior created the circumstances around him, decides to face the consequences of his previous actions and drives the Dark Prince's voice away.
The Prince wakes up on the roof beside of Farah. They start to talk, standing at the railing of the roof. Farah asks the Prince how he really knew her name. In response, the Prince says a familiar beginning. "Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time and I can tell you, they are wrong. Time is an ocean in a storm. You may wonder who I really am, and why I say this. Come and I will tell you a tale like none you have ever heard." The camera moves away, and we see Prince running through the jungle during a rainstorm (direct reference to the beginning of the trilogy, The Sands of Time). Thus, the Prince is going to tell his adventures to her from the beginning.
 
   
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Escaping the old well, the Prince faces off against the Vizier's new form. After a difficult battle, the Prince rescues Farah and kills the Vizier using the Dagger of Time. Freed from the Vizier, the Sands of Time are stripped from the populace and the Scythians, and merged into the likeness of Kaileena. She thanks the Prince for the kindness he showed her and the Prince returns to her the Dagger of Time. Kaileena removes the last bit of the Sands that infected the Prince before departing to find a world safe enough for her to live in.
== '''Gameplay''' ==
 
Playing the games closer to the first part of the game - important role of acrobatics, aided by a number of new acrobatic tricks Prince. Nevertheless, the battle system is almost completely corresponds to that of the second part of the game: two weapons - the main thing in his right hand and the left temporal - similar combo. The exceptions are the lack of acceptance "strangulation" and the oblique jump off the wall down. Also, the main weapon for the first time the Prince is not the sword, and dagger (common in the early game a dagger, then the Dagger of Time), which, however, has no effect on his fighting skills. Secondary weapon now has its own scale of damage, in contrast to the second part, where the weapon just changed color depending on the damage. Now the second weapon was slower to break down, but now it is damaged, even by hitting the wall.
 
Doing a quick killing
 
   
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====Fighting the Dark Prince====
The principal innovation is the rapid killing of the system (Speed ​​Kill), which allows quietly sneak up to the enemy and destroy him once, at the time by pressing the attack, when time slows down, and a dagger in the hands of the Prince of lights - which, incidentally, is a kind of typical for the implementation of many of console games QTE.
 
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Shortly following the departure of Kaileena, the Prince and Farah hear a strange ringing. The Prince sees his crown, but when he goes to pick it up, the Dark Prince, dressed in a dark cloak, takes picks up the crown as his own. Desiring the kingdom of Babylon for himself, the Dark Prince attacks the Prince and the two falls into a mysterious mental realm.
   
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In the mental realm, the Prince tries to eliminate the Dark Prince. The Dark Prince accuses the Prince of letting the power of time go. The Prince tells him that he no longer wants power, nor agrees with the Dark Prince's ideas. The Prince passes through many places from his past. He arrives on a platform with two thrones on it.
The Prince also occasionally turns into the Dark Prince (which is similar to the transformation of the Spirit in the Sand in the second game trilogy), who constantly falls off rapidly health, but which restores all health immediately, picking up the sand - the water does not restore the power of the Dark Prince, on the contrary, being in the water He turns back to the Light. However, all transformations occur at certain plot points. Dark Prince has unique second weapon - a long chain - which can not change, and that more efficiently performs a quick kill. Insofar as the circuit is a very powerful weapon, the gameplay varies considerably: the distance of attack increases, the number of enemies in these stages of the plot increases, the change combo attack, their power increases. In contrast to the Sand Spirit, steady decline of health of the Dark Prince can kill him.
 
   
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Suddenly, Farah appears and tells the Prince to leave this place of evil. Everywhere on the platform there are clones of the Dark Prince, who laugh at the Prince. The Prince decides to follow Farah and climbs the steps leading out of the realm. The Dark Prince begins to panic and left behind. When the Price escapes the mental realm, he wakes up on the roof beside of Farah. As they talk about everything that has happened, Farah asks the Prince how he really knew her name. In response, the Prince decides to tell her his tale from when it really began.
Now if you throw weapons at the enemy (eg, sword), it was stuck in it, and your enemy will take time to pull it out of itself, it can be used as a tactical maneuver.
 
   
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==Enemies==
QTE system is used not only in the rapid killing, but also some complex combo attacks needed to kill bosses.
 
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{{Col-begin}}
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{{Col-2}}
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*[[Zurvan (Sand Creature)|Zurvan]]
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*[[The Generals]]
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**[[Mahasti]]
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**[[Klompa]]
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**[[Twin Warriors]]
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*[[Stone Guardian]]
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*[[Sand Gate Guard]]
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*[[Dark Prince]]
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{{Col-2}}
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*[[Scythians]]
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**[[Scythian Swordsman]]
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**[[Scythian Archer]]
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**[[Thrall (The Two Thrones)|Thrall]]
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**[[Chameleon]]
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**[[Hunter Hounds]]
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*[[Illusions]]
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*[[Dark Reptus]]
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{{Col-end}}
   
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==Levels==
Also new are the dynamic travel in chariots, where the deadly crash.
 
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{{Col-begin}}
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{{Col-2}}
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#[[Chapter 1: Arriving At Babylon's Shores]]
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##"[[The Ramparts (Two Thrones)|The Ramparts]]" (1%)
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##"[[The Harbor District]]" (3%)
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##"[[The Streets of Babylon]]" (4%)
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##"[[The Palace Balcony]]" (5%)
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##"[[The Palace (Two Thrones Level)|The Palace]]" (8%)
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##"[[The Throne Room]]" (9%)
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##"[[The Trapped Hallway]]" (10%)
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##"[[The Ruined Palace]]" (11%)
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##"[[The Royal Chambers]]" (12%)
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#[[Chapter 2: Into the Bowls of Babylon]]
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##"[[The Sewers]]" (13%)
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##"[[The Tunnels]]" (17%)
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##"[[The Fortress]]" (18%)
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##"[[Chariot Chase]]" (20%)
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##"[[Lower City]]" (21%)
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##"[[The Lower City Rooftops]]" (23%)
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##"[[The Arena (Two Thrones Level)|The Arena]]" (25%)
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#[[Chapter 3: Heading to the Gates of Babylon]]
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##"[[Arena Tunnel]]" (29%)
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##"[[The Balconies]]" (30%)
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##"[[The Dark Alley]]" (31%)
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##"[[The Temple Rooftops]]" (33%)
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##"[[The Temple]]" (37%)
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##"[[The Marketplace]]" (42%)
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##"[[The Market District]]" (44%)
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##"[[The Bowery]]" (46%)
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##"[[The Brothel]]" (49%)
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{{Col-2}}
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#[[Chapter 4: At the Heart of the City]]
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##"[[The Plaza]]" (50%)
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##"[[The Upper City]]" (52%)
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##"[[The City Gardens]]" (55%)
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##"[[The Canal]]" (59%)
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##"[[The Promenade]]" (62%)
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##"[[The Royal Workshop]]" (65%)
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##"[[The King's Road]]" (67%)
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#[[Chapter 5: Battle for the Thrones]]
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##"[[The Palace Entrance]]" (70%)
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##"[[The Hanging Gardens]]" (74%)
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##"[[The Structure's Mind]]" (76%)
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##"[[The Well Of Ancestors (Part 1)]]" (78%)
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##"[[The Well Of Ancestors (Part 2)]]" (81%)
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##"[[The Labyrinth]]" (83%)
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##"[[The Underground Cave]]" (85%)
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##"[[The Royal Kitchen]]" (88%)
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##"[[The Secret Passage]]" (89%)
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##"[[The Lower Tower]]" (90%)
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##"[[The Middle Tower]]" (92%)
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##"[[The Upper Tower]]" (96%)
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##"[[The Terrace]]" (97%)
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##"[[The Mental Realm]]" (99%)
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{{Col-end}}
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==Gameplay==
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''The Two Thrones'' combines the exploration and combat of ''The Sands of Time'' and ''Warrior Within'', making use of the Prince's acrobatic capability and agility throughout much of the game. The player must attempt to traverse the palace and city by running across walls, traveling chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The Prince is able to launch himself off walls at 45-degree angles at strategically placed vertical shutters, slide down chutes, and balance on swinging poles, among other things.<ref name="PS2TTT"/>
   
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During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. An example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player generally attacks enemies and blocks using a dagger, although other objects/factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.
As in the Sands of Time there are fountains that increase the health of the Prince. But after popesh from it, you need to go through an obstacle course, followed by health increases (in Warrior Within the trap, by contrast, have only worked before the upgrade is activated). Dagger of Time can also be improved, gaining new abilities after the Prince dagger plunge in Sandy Gate, unlike the first game, where this were needed, sandy shades and second, where the improvement occurred after passing through a time portal.
 
   
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''The Two Thrones'' builds upon the "[[Free Form Fighting System]]" introduced in ''Warrior Within''. Like the previous game, the Prince can use over seventeen secondary weapons taken from weapon racks and enemies faced during the game. As before, weapons were designed to break over a period of time to maintain variety in the Prince's weapons of choice.
With the improvement of the Dagger of Time and drag strips of Health, at the hands of the tattoo is gradually emerging in the form of dragons - gold and black, respectively. When the health of Prince tattoos close to the critical change color to red to gold
 
   
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Additionally, a pseudo-stealth mechanic, [[Speed Kill]], was included in the game.<ref name="pop3speedkill"/><ref name="ignspeedkill"/><ref name="TTTSK">[https://www.youtube.com/watch?v=p0L_Ahq-w8c The Two Thrones: Speed Kill Interview]</ref> Instead of merely being able to do more damage when striking without being seen, ''The Two Thrones'' uses the Speed Kill, which allows the Prince to kill his enemies without being scene. If the player does not complete the speed kill, the enemy knocks him off and must be fought traditionally. The amount of moves or the length of time required depends on how strong the opponents are. The Speed Kill is also implemented in some of the major boss battles.<ref name="TTTSK"/>
In [[Prince of Persia: Rival Swords]]isthe additional levels - Zurvan temples, which are in Prince recalls the legend of the immortal ruler of the time, Zervane.
 
Weapon
 
Sword of his father Prince
 
   
  +
Attempting to realize the Prince's dual personalities, the Free Form Fighting System creates two different tiers for the Prince and Dark Prince to use. The Prince uses a modified version of the aggressive playstyle seen in ''Warrior Within''.<ref name="PS2TTT"/> The player is still allowed to use secondary weapons, and the advantage of the environment around them. As the Dark Prince, the player loses the ability to wield a secondary weapons, instead wielding only the "Daggertail", a bladed whip fused to his arm. This allows medium range combat moves and new interactions with the environment during puzzle segments.<ref name="PS2TTT"/> The Daggertail allows the Dark Prince a different button combination for speed kills, in which he strangles his victims.<ref name="PS2TTT"/>
The main weapon is the Dagger of Time Prince. In the left hand can take a sword, ax, mace or a knife that may have special properties, such as the inviolability of the ability to overthrow the enemy after the first stroke, the ability to kill with a direct strike, stealth, or replenishment of sand. In the Dark Prince's second weapon is a powerful long chain. At the end of the game Prince finds his father's sword, which can not be discarded and that kills all normal enemies with one blow.
 
   
  +
The Dark Prince constantly loses health as a result of his transformation. The Dark Prince's health is managed by using the Sands of Time from destructible environments and enemies killed. The Prince's health is manageable with the use of [[Save Fountain|save fountains]], as they did in ''Warrior Within''. Coming into contact with water will allow the Prince to return to normal.
Also the game has 4 secret weapons: sword fish, baby rattle, a telephone handset and a chainsaw to get each need to enter codes, and for the first three, and even beat the game on a certain level of complexity.
 
   
  +
A newer element in ''The Two Thrones'' was that of chariot races. During certain levels, the Prince would be required to escape or pursue an enemy by chariot through obstacle course that could destroy his chariot. Enemies can climb aboard the Prince's chariot and attempt to pull the Prince off of it, and the player can dislodge them from the chariot using the environment.
Still possible to find a comic weapon - a wooden ax, it is destroyed after one hit, but if you throw it, it will knock the opponent down.
 
Dagger of Time
 
   
  +
==Development==
Gives opportunities similar to those in the first part of the game. Sand only six compartments, and only one species. The sand can be mined from the enemies (not achieving them, as it did in the first part of the game) or some breaking of blood vessels, as well as special Sand portals, of which the enemy soldiers can call for backup, if time does not destroy the main gate of the guard (in the red suit) The Prince and the sand can recover and get some new opportunity. Initially, as in the first and second parts of the game, the Prince has no ability, but to give the Dagger of Time, he begins to study them:
 
  +
===Production===
  +
====As ''Kindred Blades''====
  +
{{Main|Prince of Persia: Kindred Blades}}
  +
Following the completion of ''Prince of Persia: Warrior Within'', Yannis Mallat and the development team that worked on the game proceeded into the planning stages of its sequel, “Prince of Persia 3: Kindred Blades”, without break in the production.<ref name="historyofpop1">[http://www.ign.com/articles/2010/05/18/ign-presents-the-history-of-prince-of-persia?page=4 IGN Presents: The History of Prince of Persia (Page 4)]</ref>
   
  +
While Mallat acknowledged the critical reception of ''Warrior Within'' in comparison to ''The Sands of Time''<ref name="heroreborn">[http://www.ign.com/articles/2005/07/06/a-hero-reborn-4?page=2 Prince of Persia 3: A Hero Reborn]</ref>, the development pushed to move the final game closer to ''Prince of Persia: The Sands of Time''. Mallat’s intention was always to unite the tone and design of ''The Sands of Time'' and ''Warrior Within'' to create what was then called “Kindred Blades”.<ref name="historyofpop1"/>
* Return (English Recall)
 
   
  +
The original story maintained the darker tone of ''Warrior Within''. Upon returning to his home in Babylon, the Prince and Kaileena discover the kingdom is under siege by an unknown enemy, who presumably would’ve been revealed as the Vizier based on early concept art of the character. The Prince is captured, and Kaileena chooses to sacrifice herself to re-release the Sands of Time to save him.<ref name="historyofpop2"/><ref name="heroreborn"/>
Symbol throughout the series - unwinding time ago. Spends a bay of sand.
 
   
  +
The Prince is transformed by the Sands in such a way that they begin to corrupt his heart. His darkness is personified in a white haired “Dark Prince” who takes control of the "Light Prince"’s body. Hunted across the rooftops and streets of his home by his own army, the Prince must not only fight the enemy threatening to take control, but himself as well.
* Eye of the Storm (English Eye of the Storm)
 
   
  +
The original story did not appear to include Farah and would presumably never address her fate despite her appearance in the “canon ending” of the game.<ref name="historyofpop2"/>
Time slows to a crawl, giving the Prince a great advantage over the enemy. Spends a bay of sand.
 
   
  +
One design element with regard to the "Dark Price" was the nature of his transformation. One early idea the developers worked with was the idea of fire.<ref name="KB1">[https://www.youtube.com/watch?v=4sA9I-L3mr8 Gamespot Interview: Kindred Blades]</ref> Whenever the "Light Prince" needed to transform into the "Dark Prince", he would start a fire and the agony of the fire would release the Sands of Time, allowing the transformation to take place.
* Winds of Sand (born Winds of Sand)
 
   
  +
The "Light Prince" would only regain control if the "Dark Prince" stepped into water.<ref name="KB1"/> As the "Dark Prince", a halo of light would remain as a constant presence around his body. The world around the "Dark Prine" would gradually become more "sandy" and "grainy" as the game progressed; a conceptual way to represent how Sand Creatures saw the world around them.<ref name="KB1"/>
Knocks enemies and knocks them down. Spends two compartments of sand.
 
   
  +
Mallat placed emphasis on the fact that the Prince could not rewind time and change the past as he did in ''The Sands of Time'' and ''Warrior Within'', and that "Kindred Blades" would see a “more mature” version of the Prince that was not offered in the previous two games.
* Sand Storm (English Sand Storm)
 
   
  +
====As ''The Two Thrones''====
A more powerful version of "Winds of Sand." Inflicts more damage and consumes four sections of sand.
 
  +
As the game neared completion, the story and tone had changed a second time. The story shifted from the primarily focusing on the Prince's struggle with his dual personality and seeking revenge for Kaileena's death, to re-focus on the consequences of Prince’s repeated attempts to change the past.
   
  +
The narrative, once again written by [[Corey G. May]], included how the consequences of his actions had impacted not only on himself, but the people of his homeland of Babylon and people that he encountered previously, such as Farah, his father, Sharaman and the Vizier. Kaileena would still die, but would narrate the events of the game in a fashion similar to the Prince in ''The Sands of Time''.<ref name="heroreborn2">[http://www.ign.com/articles/2005/07/06/a-hero-reborn-4?page=3 Prince of Persia: A Hero Reborn (Page 3)]</ref>
Dagger of Time is somewhat different than in the first game, in particular, it is much longer than that connected with the fact that in the first game of a dagger was an additional weapon, and in this part of the principal.
 
   
  +
In an interview with [[Jean-Christophe Guyot]], Guyot explained that one of the aims of ''The Two Thrones'' was to have the Prince experience what the Sands of Time did to humans when they were transformed into Sand Creatures.<ref name="PS2TTT">[https://www.youtube.com/watch?v=fIlV7-SBqwk Prince of Persia: The Two Thrones PlayStation 2 Interview]</ref>
In addition, despite the fact that Prince uses of force have already Sand with Dagger, not Medallion (as in the second part), Sand bay is still only six, and only one type, in contrast to the first part, where sections of the first type could be 10 and up to 6 bays of the second type.
 
== '''The Main Characters''' ==
 
   
  +
The Dark Prince represented the Prince's darker persona corrupted by the Sands, and brought into question which side of himself would dominate him in the end.<ref name="PS2TTT"/> The mood of ''The Two Thrones'' would settle between ''Warrior Within'' and ''The Sands of Time'', but would stick closer to the "interesting storytelling" and "flavor" of ''The Sands of Time''.<ref name="PS2TTT"/>
* [[Prince (Sands of Time)|Prince]] (born Prince) (Yuri Lowenthal): The Prince has returned from the Island of Time, where he prevented the creation of Sands of Time. Arriving in his native Babylon, he sees that his kingdom covered the war. Now he must regain his throne and free the city from evil. After meeting with the Vizier goes with glaring into the hand of a steel chain.
 
   
  +
====Setting and Design====
* [[Dark Prince]] (English Dark Prince) (Rick Miller): The reverse side of the personality of Prince (alter ego), born Sands of Time. Violent, reckless, ruthless and selfish. Seeks to take full control of the body of the Prince and gain power over Babylon. Prince regularly takes its shape: the black demon with sandy hair, a black light, which uses as a second weapon chain on the other hand, that the transformation vanishes. The appearance of the dark side of the Prince because the protagonist was not protected from the sand, when the released Kaylina by murder, and was amazed by them along with all others. (To secure the first part was the dagger of time, absorbing the sand. And the second, the Medallion, the one that was at the Lights, from which she did not become a monster in the sand. The Vizier was also defensive attributes - the staff in the form of a cobra).
 
  +
When designing the sequel, Mallat and his development team set the game in the home of the Prince, Babylon. Wanting to build upon the gameplay advancements made in ''Warrior Within'', ''The Two Thrones'' employed a larger gameplay environment than the Island of Time.<ref name="historyofpop2"/>
   
  +
Art director, [[Olivier Leonardi]], stated that the development wanted to move away from the confined environments of the previous games, and instead focus on an open environment.<ref name="pop3interview">[http://www.ign.com/articles/2005/08/01/prince-of-persia-3-artistic-direction Prince of Persia 3: Artistic Direction]</ref><ref name="gamespotpop3a">[http://www.gamespot.com/articles/prince-of-persia-3-qanda/1100-6129833/ Prince of Persia 3 Q&A]</ref>
* [[Farah]] (born Farah) (Helen King): The daughter of Maharaja, the enemy king Sharamana (the father of Prince). Seven years ago helped him close the hourglass, but after the cancellation of a course does not remember anything. In Babylon, Farah came not on their own: She was captured the Vizier. She wants to take revenge on him for what he did to her and her people (in the first place, with a dead father). But since she is very compassionate, she overcomes the desire to help survivors in Babylon. She becomes an ally of the Prince, but when she saw him in the guise of the Dark Prince, is no longer so willing to trust him. But after he saves his people, again she helps. At the end of Prince tells her about their memories of their first adventure.
 
   
  +
When designing the look of Babylon, Leonardi explained that {{Wiki|Middle East}}ern cities ---{{Wiki|Cairo}}, {{Wiki|Egypt}}, the {{Wiki|Agdal Gardens|Medinas}} in {{Wiki|Marrakesh}} and {{Wiki|Casablanca, Morocco}} --- were a major reference point. Babylon was designed with massive rooftop and underground levels that employed backtracking and puzzle elements that would work to advantages of the Prince and the Dark Prince’s aggressive or acrobatic playstyles.<ref name="historyofpop2"/>
* [[Kaileena]] (Sara Carlsen): The Prince took her with him to Babylon from the Island of Time. Kaileena is kidnapped and killed by the Vizier. Since she is supernatural in origin, after her death, she does not disappear completely. Throughout the game, she appears in the form of a storyteller. Much has changed in appearance since the second game.
 
   
  +
In ''The Two Thrones'', the Tower of Babel --- the royal palace and home of the Prince --- was created to be the centerpiece of the game, one that would remain in the mindseye of the player as they progressed through Babylon. Leonardi explained that the development team wanted to stray away from the design set forth by European artists of the sixteenth century to create a "original tower".<ref name="pop3interview"/> The they designed the tower in two parts; the first level was the defensive, designed to resemble tree bark and meant to protect it from enemy attacks and sandstorms. The second level was the royal palace, which was designed with open terraces and living spaces.<ref name="pop3interview"/>
* Elder (born Old Man) (Hubert Fielden): He does not believe in luck and the fact that man can create their own destiny. A pessimist. The exact opposite of the prince.
 
   
== '''Enemies''' ==
+
===Announcement===
  +
[[File:POP Kindred Blades 09.jpg|thumb|250px|left|Early version of the Prince facing two enemies on the rooftops of Babylon.<ref name="gamespotpreview">[http://www.gamespot.com/articles/pre-e3-2005-prince-of-persia-3-working-title-first-look/1100-6124898/ Pre-E3 2005 Prince of Persia 3 (working title) First Look]</ref>]]
=== '''Common Enemies''' ===
 
  +
''The Two Thrones'' was officially announced March 2005, under the working title “Prince of Persia 3”. The game, alongside “Ghost Recon 3” was scheduled for a third quarter release between the months of October and December. <ref name="POP33Q">[http://www.ign.com/articles/2005/03/17/ubisoft-announces-kickin-lineup Ubisoft Announces Kickin' Lineup]</ref><ref name="gamespotpop3">[http://www.gamespot.com/articles/ubisofts-massive-05-06-lineup-sports-next-gen-games/1100-6120654/ Ubisoft's massive '05-'06 lineup sports next-gen games]</ref> A French website, “Jeux-France.com”, made further confirmation of Ubisoft’s official announcement of the sequel for the ''Warrior Within'', along with storyline details. <ref name="pop3real">[http://www.ign.com/articles/2005/04/25/prince-of-persia-3-real Prince of Persia 3 Is Real]</ref> Ubisoft also launched a teaser website which featured the early concept artwork for the Prince and the Dark Prince.<ref name="pop3website">[http://www.gamespot.com/articles/prince-of-persia-3-confirmed-for-05/1100-6122930/ Prince of Persia 3 confirmed for '05]</ref> The official website did not relaunch as a complete product until November 2005.<ref name="TTTwebsite">[http://www.gamespot.com/articles/two-thrones-has-one-web-site/1100-6139621/ Two Thrones has one Web site]</ref>
   
  +
The following month, “Prince of Persia 3” was among the games announced to make an appearance at the 2005 Electronic Entertainment Expo.<ref name="POP3E3">[http://www.ign.com/articles/2005/04/11/the-big-e3-list-2005-edition Pre-E3 2005: Ubisoft Reveals Lineup]</ref> Early gameplay footage at E3 2005 revealed the game’s new signature move, the “Speed Kill”, which allowed the Prince to pull off lethal stealth moves.<ref name="pop3speedkill">[http://www.ign.com/articles/2005/05/03/the-princes-new-move The Prince's New Move]</ref><ref name="ignspeedkill">[http://www.ign.com/articles/2005/08/09/prince-of-persia-3-speed-kills Prince of Persia 3: Speed Kills]</ref> The reception of the gameplay and trailer presented at E3 2005 was mixed, garnering questions about the survival of Kaileena and the whereabouts of Farah. Despite this, the developers thought the reception the demo received during its three day presentation allowed them to gauge the feedback properly.<ref name="heroreborn2"/>
* Sand guards (born Sand Guards) - Numerous soldiers in armor and horned helmets, armed with swords and maces. Scythian warriors, whose Vizier enslaved and forced to take Babylon.
 
   
  +
Mallat promised that the game would explain the lack of continuity between the games and complete the trilogy.<ref name="pop3imrpessions">[http://www.ign.com/articles/2005/05/18/e3-2005-prince-of-persia-3-impressions E3 2005: Prince of Persia 3 Impressions]</ref><ref name="historyofpop1"/><ref name="historyofpop2">[http://www.ign.com/articles/2010/05/18/ign-presents-the-history-of-prince-of-persia?page=5 IGN Presents: The History of Prince of Persia (Page 5)]</ref> August 16, 2005, promotion began to focus on the return of the supporting characters from ''The Sands of Time'' and ''Warrior Within''.<ref name="support">[http://www.ign.com/articles/2005/08/16/prince-of-persia-supporting-cast-3 Prince of Persia 3: Supporting Cast]</ref> Additionally, clearer information was provided for the Dark Prince and his role in game.<ref name="darkprincebio">[http://www.ign.com/articles/2005/08/24/prince-of-persia-3-the-dark-prince-revealed Prince of Persia 3: The Dark Prince Revealed]</ref> August 18, 2005, "Prince of Persia 3" was presented at the {{Wiki|The Games Convention|Leipzig Games Convention}}, with a reaffirmation of the story so far and another presentation of the game's new "Speed Kill" feature.<ref name="TGCPOP3">[http://www.ign.com/articles/2005/08/18/gc-2005-prince-of-persia-3 GC 2005: Prince of Persia 3]</ref>
* Guardians of the sand gate (born Sand Gate Guard) - analogous to the usual guards, and excluding the possibility to call for backup through the sand gate. In addition, the gate of horn helmets Wardens are directed upward, not downward as in a common prison, which creates an allusion to the heads of bulls, not sheep.
 
   
  +
September 2005, the game was re-revealed again as ''Prince of Persia: The Two Thrones''<ref name="titleannounce1">[http://www.gamespot.com/articles/prince-of-persia-settles-on-two-thrones/1100-6134017/ Prince of Persia Settles on "The Two Thrones"]</ref><ref name="titleannounce2">[http://www.ign.com/articles/2005/09/21/prince-of-persia-the-two-thrones-7 Prince of Persia 3: "The Two Thrones"]</ref> and retailed at $49.99.<ref name="titleannounce1"/> November 3, 2005, the game was given a release date for December 1, 2005.<ref name="TTTrelease">[http://www.ign.com/articles/2005/11/03/the-prince-gets-his-date The Prince Gets his Date]</ref><ref name="TTTrelease2">[http://www.gamespot.com/articles/prince-of-persia-gets-new-coronation-date/1100-6137208/ Prince of Persia gets new coronation date]</ref> To promote both the game and the soundtrack, the score for ''The Two Thrones'' was given to players who pre-ordered the game.<ref name="TTTOST">[http://www.ign.com/articles/2005/11/07/two-thrones-another-lounging-2 Two Thrones, Another Lounging]</ref> Additionally, {{Wiki|IGN.com}} provided three preview tracks on their website to listen to.<ref name="TTTOST"/><ref name="titleannounce1"/>
* Sand Archers (English Dark Archers) - nimble and quick, and hit pretty accurately from a distance. Wear helmets in the form of heads of birds. These archers from Scythia are part of the army of the Vizier.
 
   
  +
===Audio===
* Reptus (born Reptus) - reptilepodobnye monsters are found in dark damp cellars and caves, armed with short swords or axes. They are afraid of light that can be used as an advantage. Are the corpses, lively sands of time.
 
  +
A major change with ''The Two Thrones'' saw the removal of the licensed music from {{Wiki|Godsmack}}. Ubisoft Montreal instead saw the collaboration between composers [[Stuart Chatwood]] (the original composer for ''The Sands of Time'') and [[Inon Zur]], the composer of ''Warrior Within''.<ref name="historyofpop1"/><ref name="inonzur">[http://www.ign.com/articles/2005/11/29/inon-zur-meets-the-prince-of-persia Inon Zur]</ref> The soundtrack was recorded at the {{Wiki|Eastwood Scoring Stage}} on {{Wiki|Warner Bros. Studios}} with {{Wiki|Hollywood Studio Symphony Orchestra}}. [[Simon Pressey]] worked on ''The Two Thrones'' as the game's Artistic Audio Director.<ref name="inonzur"/>
   
  +
August 22, 2005, Ubisoft announced the cast voicing the characters; [[Yuri Lowenthal]] would return to voice the Prince a second time since ''The Sands of Time''.<ref name="castannounce">[http://www.ign.com/articles/2005/08/23/prince-of-persia-3-voices-revealed Prince of Persia 3 voices revealed]</ref> It was initially announced that [[Robin Atkin Downes]] (who voiced the Prince in ''Warrior Within'') would voice the Dark Prince<ref name="castannounce"/>, however, {{Wiki|comedian}} [[Rick Miller]] would take up the role.<ref name="rickmiller">[http://www.imdb.com/name/nm2729095/ Rick Miller - Internet Movie Database]</ref> Previously, the Dark Prince had been voiced by [[Michael Rudder]] in the canonical ending of ''Warrior Within''. Returning characters Farah, Kaileena, and Vizier were recast; the Vizier was voiced by [[Harry Standjofski]], [[Helen King]] provided the voice of Farah, and [[Sarah Carlsen]] would replace [[Monica Bellucci]] as Kaileena.
* Chameleon (English Chameleon) - an invisible warrior.
 
   
  +
==Ports to other Systems==
* Hounds (born Hunter Hounds) - dogs, similar to the spiked in the second part of the game, have the ability to suck the sand from the Prince's dagger.
 
  +
[[File:Prince of Persia Two Thrones Graphics Comparison ( PSP , PS2 , PS3 , Gamecube , XBOX , PC )|thumb|right|250px]]
  +
Like ''Warrior Within'' and ''The Sands of Time'', ''Prince of Persia: The Two Thrones'' was developed as a {{Wiki|multi-platform game}}, made available to all four {{Wiki|History of video game consoles (sixth generation)|sixth generation consoles}} during its initial release in December of 2005 and the PC December 2005. As with previous two games, each version of ''The Two Thrones'' varied depending on the console.
   
  +
In terms of graphical presentation, the PC and GameCube versions of ''The Two Thrones'' sported stronger dynamic lighting; the GameCube version of the game also may have shared assets with the PC version on account of brighter textures and lightning in that version alone.<ref name="platformverses">[http://www.ign.com/articles/2005/12/16/prince-of-persia-the-two-thrones-video-head-to-head ''Prince of Persia: The Two Thrones'' (Video): Head-to-Head]</ref> The PC version of the game sported the highest resolution textures and graphics out of all of the versions, its presentation was sharper and cleaner on account of its output abilities compared to consoles.<ref name="platformverses"/>
* Illusions (born Illusions) - throw daggers and can move rapidly from place to place, the analogues of the silhouettes of the second part. Babylon thieves, who have changed the sand.
 
   
  +
the Xbox version of ''The Two Thrones'' suffered from compression issues, most notably in its cinematic presentation. Pre-rendered cutscenes were said to look "washed-out". Additionally the cinematics were presented in fullscreen and not widescreen. Both the PC and Xbox used a "reflective effect" to give environments or lighting an "extra sheen".<ref name="platformverses"/>
* Seductress (English Enchantress) - female warriors with big jagged swords. Similar to the harem of the first inhabitant of games and dances with the blades of the second. Are former servant brothels exposed sands of time.
 
   
  +
While assets are similar across all platforms, but varying detail in character models was something noted as unlikely. The PlayStation 2 and GameCube versions of ''The Two Thrones'' were considered the weakest in terms of overall presentation, particularly in terms of {{Wiki|framerate}} whereas the Xbox and PC remained steady in this area.<ref name="platformverses"/>
* Slaves (English Thralls) - the most powerful warriors of the ordinary. There are two kinds - in armor with swords and clubs with no armor. Both wear tiger mask.
 
   
  +
===Other Ports===
Semi-boss
 
  +
{{Main|Prince of Persia: Rival Swords}}
  +
''Prince of Persia: The Two Thrones'' was re-released April 3, 2007 in North America for the PlayStation Portable and the Nintendo Wii.<ref name="mobygameslist">[http://www.mobygames.com/game/playstation2/prince-of-persia-the-two-thrones/release-info ''The Two Thrones'' Release Info]</ref><ref name="rvialbladesign">[http://www.ign.com/articles/2006/12/18/ubisoft-announces-prince-of-persia-rival-swords Ubisoft Announces Prince of Persia: Rival Swords: Nintendo fans treated to a double-dose of the prince.]</ref> ''Rival Swords'' was a direct port of ''The Two Thrones'' and featured little changes to the overall game beyond reassignment of control schemes for the PSP and the Wii's {{Wiki|Wii Remote}}.<ref name="rvialbladesign"/> Unlike ''The Two Thrones'', ''Rival Swords'' was rated "T for Teen" by the {{Wiki|ESRB}} on account of the fact that the blood and gore in the game had been toned down considerably for younger audiences. ''Rival Swords'' received mixed to average reviews upon its release.
   
  +
==Compilation Releases==
* Stone Golem (English The Stone Golem), in the version of Rival Swords Creature from the vine (English Vine Brute) - Beast of the stones and trees, fastened with vines, living in the gardens of Babylon.
 
  +
Following the initial "end" of ''The Sands of Time Trilogy'', ''Prince of Persia: The Sands of Time'', ''Prince of Persia: Warrior Within'' and ''Prince of Persia: The Two Thrones'', were featured in two "compilation" releases for the PlayStation 2, PlayStation 3 and PC. The first, ''[[Prince of Persia Trilogy|Prince of Persia: The Sands of Time Trilogy]]'' was initially released a year following the release of ''Prince of Persia: The Two Thrones'', October 27, 2006 in Europe.<ref>[http://www.gamefaqs.com/ps2/938582-prince-of-persia-trilogy/data Prince of Persia Trilogy release information for PlayStation 2]</ref> It was later released in the North America, January 12, 2009 on the PC.<ref name="igntrilogy">[http://www.ign.com/games/prince-of-persia-sands-of-time-trilogy/pc-14330853 Prince of Persia: The Sands of Time Trilogy (PC)]</ref> November 21, 2008, all three games later were released on the {{Wiki|Valve Corporation}} platform, {{Wiki|Steam (software)|Steam}}.<ref name="mobygames1">[http://www.mobygames.com/game/windows/prince-of-persia-the-sands-of-time/release-info ''Prince of Persia: The Sands of Time'' PC Releases]</ref><ref name="mobygames2">[http://www.mobygames.com/game/windows/prince-of-persia-warrior-within/release-info ''Prince of Persia: Warrior Within'' PC Releases]</ref><ref name="mobygames3">[http://www.mobygames.com/game/windows/prince-of-persia-the-two-thrones/release-info ''Prince of Persia: The Two Thrones'' PC Releases]</ref>
   
  +
''Prince of Persia Trilogy HD Collection''<ref name="kotaku">[http://www.kotaku.com.au/2010/09/rumour-mortal-kombat-prince-of-persia-hd-collections-go-3d-on-ps3/ Rumor: Mortal Kombat and Prince of Persia to go 3D on PS3]</ref> also included all three console games as a part of PlayStation 3's {{Wiki|Classics HD}} collection.<ref name="kotaku"/> The remastered collection was released on November 19, 2010 on Blu-ray in {{Wiki|PAL}} regions. ''The Sands of Time'' was later released in North America as downloadable titles only for the PlayStation Network's store November 16, 2010. ''Prince of Persia: Warrior Within'' followed December 16, 2010.<ref>[http://ps3.ign.com/articles/113/1134305p1.html Prince of Persia HD Titles Coming to North America]</ref><ref name="pslifestyle">[http://www.playstationlifestyle.net/2010/12/15/prince-of-persia-warrior-within-on-psn-now/ Prince of Persia Warrior Within on PSN Now]</ref> The Blu-ray version was originally planned for a March 22, 2011 release<ref name="psu">[http://www.psu.com/Splinter-Cell-Trilogy-sneaking-into-shops-in-late-March--a010545-p0.php Splinter Cell Trilogy sneaking into shops in late March]</ref>, but the collection then ended up being delayed until April 19, 2011.<ref name="psu"/>
All the bosses in the game were present at the sacrifice on the altar Kayliny and were greatly transformed sands of time.
 
   
  +
==Reception==
* Klompa (born Klompa) - huge fat soldier, General vizier, transformed into a monster-age without the lower jaw strength Sands, armed with a scimitar monstrous proportions. The field of battle - "Arena"
 
  +
''The Two Thrones'' and its 2007 port, ''Rival Swords'' received positive to mixed reviews. {{Wiki|GameRankings}} and {{Wiki|Metacritic}} gave it a score of 86.45% and 85 out of 100 for the PlayStation 2 version<ref name="grps2">[http://www.gamerankings.com/ps2/926985-prince-of-persia-the-two-thrones/index.html Prince of Persia: The Two Thrones for PlayStation 2 (GameRankings)]</ref><ref name="mcps2">[http://www.metacritic.com/game/playstation-2/prince-of-persia-the-two-thrones/critic-reviews Prince of Persia: The Two Thrones Critic Reviews for PlayStation 2 (Metacritic)]</ref>; 86.35% and 85 out of 100 for the Xbox version;<ref name="grxb">[http://www.gamerankings.com/xbox/926984-prince-of-persia-the-two-thrones/index.html Prince of Persia: The Two Thrones for Xbox]</ref>
* Mahasti (born Mahasti) - a female assassin, another the general vizier. The field of battle - "brothel". Has not changed because of the impact of the Sands, with the exception of superhuman agility and strength.
 
  +
<ref name="mcxb">[http://www.metacritic.com/game/xbox/prince-of-persia-the-two-thrones/critic-reviews Prince of Persia: The Two Thrones Critic Reviews for Xbox]</ref> 85.25% and 84 out of 100 for the GameCube version;<ref name="mcgc">[http://www.metacritic.com/game/gamecube/prince-of-persia-the-two-thrones/critic-reviews Prince of Persia: The Two Thrones Critic Reviews for GameCube]</ref>
* Axe and Sword Twins (born Axe and Sword Twins) - two very strong and very agile warrior. Armed with the names of, respectively, with an ax and a sword. The field of battle - "Royal Road"
 
  +
<ref name="grgc">[http://www.gamerankings.com/gamecube/927617-prince-of-persia-the-two-thrones/index.html Prince of Persia: The Two Thrones for GameCube]</ref> 82.81% and 85 out of 100 for the PC version;<ref name="mcpc">[http://www.metacritic.com/game/pc/prince-of-persia-the-two-thrones/critic-reviews Prince of Persia: The Two Thrones Critic Reviews for PC]</ref>
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<ref name="grpc">[http://www.gamerankings.com/pc/926986-prince-of-persia-the-two-thrones/index.html Prince of Persia: The Two Thrones for PC]</ref> 82.40% for the mobile version;<ref name="grmb">[http://www.gamerankings.com/mobile/930884-prince-of-persia-the-two-thrones/index.html Prince of Persia: The Two Thrones for Mobile]</ref> 71.22% and 70 out of 100 for the Wii version;<ref name="mcwii">[http://www.metacritic.com/game/wii/prince-of-persia-rival-swords/critic-reviews Prince of Persia: Rival Swords Critic Reviews for Wii]</ref>
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<ref name="grwii">[http://www.gamerankings.com/wii/934872-prince-of-persia-rival-swords/index.html Prince of Persia: Rival Swords for Wii]</ref> and 70.44% and 74 out of 100 for the PSP version.<ref name="mcpsp">[http://www.metacritic.com/game/psp/prince-of-persia-rival-swords/critic-reviews Prince of Persia Rival Swords Critic Reviews for PSP]</ref>
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<ref name="grpsp">[http://www.gamerankings.com/psp/935507-prince-of-persia-rival-swords/index.html Prince of Persia Rival Swords for PSP]</ref>
   
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IGN gave the PC version 9 out of 10, saying, "Two Thrones is great. The story is cool, the heroes are likable, the weak are pitiable, the villains are bastards, the major plot points are exciting, the art is grand, the sound is wonderful...and then the gameplay comes."<ref name="ign">[http://www.ign.com/articles/2005/12/13/prince-of-persia-the-two-thrones Prince of Persia: The Two Thrones (PC)]</ref> {{Wiki|GameSpy}} gave it four stars on all platforms except the PSP and Wii versions, saying of the PC version, "All of [the] settings, without exception, are stunning. As might be expected, the sharper, more detailed graphics for the PC version of the game are the clear winner when compared with the consoles, especially at higher resolutions."<ref name="gspy">[http://pc.gamespy.com/pc/prince-of-persia-3/675172p1.html GameSpy: Prince of Persia: The Two Thrones (PC)]</ref> GameSpot gave the PC version 8.4 out of 10.<ref name="gspot">[http://www.gamespot.com/reviews/prince-of-persia-the-two-thrones-review/1900-6141044/ Prince of Persia: The Two Thrones Review (PC)]</ref>
* The Vizier (born Vizier) - has become almost a god, after a dagger pierced Time. After that, took the name Zurvan. The field of battle - "Terrace"
 
* Dark Prince (English Dark Prince) - When the Prince had killed the Vizier, the Dark Prince has decided to finally take the body of the Prince. The battle with him gone, as the Dark Prince does not attack the character, instead of overcoming obstacles. The field of battle - "Peace of mind"
 
   
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''{{Wiki|The A.V. Club}}'' gave the game an A− and stated: "The nice thing about sequels to successful games is that all the rough edges are buffed out, and ''The Two Thrones'' honors its graceful hero with impeccable controls and design."<ref name="avclub">[http://www.avclub.com/article/prince-of-persia-the-two-thrones-9386 The Prince And I] <sup>([https://web.archive.org/web/20060203045408/http://www.avclub.com/content/node/45006 Archive Link]</sup></ref> ''{{Wiki|Maxim (magazine)|Maxim}}'' gave it a score of eight out of ten and said that the game "gets points for cribbing Sam Fisher's stealth skills and using a whip-like weapon that will send "{{Wiki|God of War}}" fans scurrying to gaming chat rooms to voice their displeasure with the similarities. Thankfully, the controversy is worth it for this energetic adventure."<ref>[http://www.maxim.com/gaming/prince-of-persia-the-two-thrones Prince of Persia: The Two Thrones]</ref> ''{{Wiki|The Times}}'' gave it a favorable review and said, "The graphics are superb, especially on the Xbox, and if you can cope with the frustration of replaying tricky scenes again and again, this could be the game for you."<ref>[http://www.thetimes.co.uk/tto/arts/article2408579.ece Prince of Persia: The Two Thrones (Subscription Required)]</ref>
== '''Development''' ==
 
Yuri Lowenthal, the voice of Prince
 
   
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''{{Wiki|The Sydney Morning Herald}}'' also gave it four stars out of five and stated that "One of the best new features is the Speed Kill, a stealth attack that requires timed button presses for successful take-downs - a brilliant addition to the already exhilarating game play."<ref>[http://www.smh.com.au/news/games/desert-romp/2005/12/07/1133829645357.html Desert romp]</ref> ''{{Wiki|Detroit Free Press}}'' gave the PS2 version three stars out of four and said, "The fighting in ''The Two Thrones'' is superb. The prince has a nice array of combination moves that accompany his acrobatic skills. But the signature part of combat is the speed kill, which allows you some nifty and gruesome stealth kills."<ref name="detroit">[http://www.freep.com/apps/pbcs.dll/article?AID=/20060122/ENT06/601220327/1044 'Prince of Persia: The Two Thrones' (PS2)]</ref> However, Charles Herold of ''{{Wiki|The New York Times}}'' gave it an average review and stated that "I felt all the considerable pleasure the game had given me had been taken back."<ref>[http://www.nytimes.com/2005/12/24/sports/othersports/24vide.html?emc=eta1&oref=login&_r=0 Confronting the Demon Within, and Other Good Fun]</ref>
The developers wanted to make a game out of a combination of the two previous parts of the series Prince of Persia. The first game, The Sands of Time, was light on its atmosphere, and the second, Warrior Within, was much darker and darker.
 
   
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==Video==
In connection with the introduction of fast-killing AI enemies has been modified so that they can see and hear the character.
 
==Reception==
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===Trailers===
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Prince of Persia: The Two Thrones recieved postive reviews. IGN called it the series's "return to grace".
 
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Prince Of Persia The Two Thrones|''The Two Thrones'' launch trailer
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Prince of Persia The Two Thrones - Babylon Trailer (HD)|''The Two Thrones'' "Babylon" trailer
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Prince of Persia The Two Thrones - Enemies|''The Two Thrones'' "Enemies" trailer
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Prince of Persia The Two Thrones Dark Prince Trailer|''The Two Thrones'' "Dark Prince" trailer
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Prince of Persia The Two Thrones - Farah Video|''The Two Thrones'' "Farah" trailer
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Prince of Persia The Two Thrones - TV Spot 1|''The Two Thrones'' TV Spot #1
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Prince of Persia The Two Thrones - TV Spot 2.1|''The Two Thrones'' TV Spot #2
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Prince of Persia The Two Thrones Gameplay Trailer 1|''The Two Thrones'' Gameplay trailer #1
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Prince of Persia The Two Thrones - Gameplay Trailer 2|''The Two Thrones'' Gameplay trailer #1
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Prince of Persia The Two Thrones - Chariot Ride|''The Two Thrones'' Chariot Race Gameplay
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Prince of Persia The Two Thrones - Puzzles|''The Two Thrones'' Puzzle Gameplay
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===Interviews===
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Prince of Persia The Two Thrones PlayStation 2 Interview-0|''The Two Thrones'' story interview
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Prince of Persia The Two Thrones PlayStation 2 Interview|''The Two Thrones'' "Speed Kill" gmeplay interview
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Interview med Ben Mattes, Prince of Persia III
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==Gallery==
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===Box Art===
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===Promotional===
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===Screenshots===
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===Concept art===
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9673.jpg
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Mahasti artwork.jpg
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Poptt-environment-babylon-roof.jpg
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Poptt-environment-18.jpg
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==Notes==
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{{Notes}}
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==References==
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{{Scroll Box|
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{{Reflist|2}}
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}}
 
{{PoP series}}
 
{{PoP series}}
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Sands of Time Canon]]
 
[[Category:Sands of Time Canon]]
 
[[Category:Two Thrones]]
 
[[Category:Two Thrones]]
[[Category:Prince of Persia]]
 

Revision as of 11:58, 23 August 2019

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The following article, Prince of Persia: The Two Thrones, uses partial or complete Creative Commons Licensed content from Wikipedia. Information can be remixed or replaced at any time in future edits.
This article is about the game The Two Thrones. You may be looking for the PSP/Wii port, Prince of Persia: Rival Swords.
This article is about the game The Two Thrones. You may be looking for scrapped concept "Prince of Persia 3".

Prince of Persia: The Two Thrones is a third-person action-adventure puzzle-platforming video game developed by Ubisoft Montreal and released in North America December 2005 across most major platforms. It was published by Ubisoft in western territories and Sony Computer Entertainment in Japan.[2] Prince of Persia: The Two Thrones is, chronologically, the third game in The Sands of Time Trilogy. Canonically, The Two Thrones concludes the story that began in Battles of Prince of Persia and Prince of Persia: Warrior Within. Shortly following the events of Warrior Within, The Prince returns to his home in Babylon only to find it under siege by the Vizier and the nomadic Scythians. When his ship is attacked, he is separated from Kaileena, who is kidnapped. When she is taken to the Vizier, Kaileena is killed by the Vizier, re-releasing the Sands of Time. Corrupted by the Sands, the Prince's darker nature is personified in the form of the "Dark Prince". Torn between vengeance and helping his kingdom, the Prince must decide what is more important to him before all of Babylon and the world is destroyed by the Vizier's destructive grab for power.

Announced in March of 2005[3], The Two Thrones was released on the PlayStation 2, Xbox, GameCube, and Microsoft Windows in December of that year. Two years later, a PlayStation Portable and Nintendo Wii port was developed and published in North America by Pipeworks and Ubisoft Montreal in April of 2007 as Prince of Persia: Rival Swords.[4] The Two Thrones received mixed to positive reviews from major gaming websites for its gameplay and the combination of tones from The Sands of Time and Warrior Within. Like Warrior Within, it failed garner the same critical acclaim as 2003's The Sands of Time.

While The Two Thrones marks the official end of The Sands of Time Trilogy, Ubisoft Montreal, Casablanca, Singapore and Quebec released a midquel to The Sands of Time: Prince of Persia: The Forgotten Sands (May 18, 2010) for seventh generation consoles. On November 2010 and April 2011, The Two Thrones was included in the PlayStation exclusive HD Collection for The Sands of Time Trilogy.

Story

Official Description

"Returning to Babylon with new-found love Kaileena, the Prince soon discovers that his homeland is ravaged by war. Captured, Kaileena has no choice but to unleash the Sands of Time to save her Prince, but will he have enough strength to prevent the Dark Prince from possessing him? Master two very different characters as you engage enemies with the new free-form fighting system. Strangle foes with the Daggertail or use new stealth skills to launch deadly attacks from the shadows, all the while embarking on a twisting tale that immerses you in the Prince's shadowy fate. Play as two distinct characters, each with their own style and history. New Sands of Time powers complement the existing ability to slow down and rewind time. Enjoy a masterful blend of action combat, agility, and story-driven puzzles."
—Official Description[5]

Characters

  • Prince - The protagonist of The Sands of Time Trilogy, the Prince returns to his home in Babylon to find his kingdom under siege by the Scythians, led by the Vizier. When Kaileena is killed, he is infected by the Sands of Time and his darker persona is given sentience in the form of the Dark Prince.
    • Dark Prince - The Dark Prince is agglomeration of the Prince's darker and weaker qualities. He guides the Prince through the transition of his powers when he takes over his body. Though he appears to be an ally of the Prince, in truth, the Dark Prince works toward his own goals for power and control over his dominant persona.
  • Kaileena - The Empress of Time narrates the harrowing tale of the Prince after she is killed and the Sands of Time are released by the Vizier.
  • Farah - A prisoner of the Vizier, Farah inadvertently reunites with the Prince and works to free Babylon's citizens from the reign of the Vizier, now a self-proclaimed god known as Zurvan.
  • Vizier - Resurrected by the actions of the Prince (who prevented the creation of the Sands of Time by rescuing Kaileena), the Vizier continues his quest for immortality and earns it when he kills Kaileena and absorbs the Sands of Time.
    • Zurvan - The alter ego of the Vizier, Zurvan reigns over the Prince's kingdom with the powers of the Sands of Time and the Scythian army, transformed into Sand Creatures.

Summary

Introduction

Set immediately after the events on the Island of Time, the Prince returns to Babylon with Kaileena, who he saved from the Dahaka after bringing her to the present.[note 1] Upon arrival, the Prince discovers the city is under siege by the Scythians. The Scythian army manning the walls of the city attack the boat as it enters the harbor. The boat is destroyed, separating the Prince from Kaileena. Kaileena drifts inland where she is kidnapped before the Prince can reach her. The Prince follows her captors through the ruined city, reflecting on the destruction of lives taking place below the rooftops.

The Prince follows the Scythians and Kaileena back to the Tower of Babel, the royal palace of king Sharaman. As he travels up through the lower levels of the palace, he overhears Kaileena's abductor, recounting the events that led to his gaining possession of the Dagger of Time, killing the Maharajah of India and attacking Babylon in Persia. The Prince makes an attempt to rescue Kaileena from the Vizier, but fails when he is halted by Mahasti, one of the Vizier's generals. The Prince realizes, because he has changed the past, the Vizier never died by his hand.

The Vizier explained that he accompanied the Maharajah to the Island of Time and discovered the empty Hourglass of Time, Staff, Dagger of Time and a collection of books that detailed stories of the Empress of Time. Believing he was commanded by the Dagger to travel to Babylon, the Vizier learned that it would grant him eternal life if he had the Empress of Time. The Vizier traveled to Babylon to await the Prince's arrival, knowing he would return with Kaileena.

The Prince is unable to prevent Kaileena's death and can only watch her die. The Sands of Time are released into the city, infecting not only the Prince, but the general populace and the Scythians. The Vizier stabs himself with the Dagger and gains the power of immortality: He renames himself "Zurvan, the God of Time".

As the Sands of Time corrupts all Babylon the Prince is able to escape in the chaos and acquires the Dagger of Time. He plummets into the sewer system of the city, his left arm infected by the Sands.

Taking Back Babylon

During his journey, the Prince learns his infected arm is part of his darker persona, who eggs him on to seek vengeance against the Vizier for killing Kaileena and destroying his kingdom. At random intervals, the Dark Prince finds a way to take control of the Prince and does as he wills.

Through a series of accidental events, the Prince is reunited with Farah, the daughter of the late Maharajah who was taken prisoner by the Vizier alongside her subjects. Farah, he realizes, remembers nothing of their previous adventure because of the changed timeline, and tries to win her trust. While reluctant, Farah does begin to trust the Prince. However, as he approaches his goal to kill the Vizier, Farah questions his loyalty to the people suffering in Babylon. When the Prince fails to see reason and inadvertently drives Farah away once she realizes his revenge is more important to, and she sees him following the transformation into the Dark Prince.

The Prince pursues Farah through the city, attempting to regain her trust. Farah remains distrustful, always reminding the Prince that his people and the nation's peace comes first compared to the simple and arrogant desire for vengeance against the Vizier. When the two are close enough within the tower to reach Zurvan, he kidnaps Farah and knocks the Prince down into the palace's old well. When the Dark Prince takes control, he is unable to return to his human form. In full control, the Dark Prince mocks the Prince's ever decision, believing him weak. When the Prince discovers the body of his father and his sword, the Dark Prince continues to mock him. The Prince, finally realizing that his childish and arrogant behavior created the circumstances around him, decides to face the consequences of his previous actions and drives the Dark Prince's voice away.

Escaping the old well, the Prince faces off against the Vizier's new form. After a difficult battle, the Prince rescues Farah and kills the Vizier using the Dagger of Time. Freed from the Vizier, the Sands of Time are stripped from the populace and the Scythians, and merged into the likeness of Kaileena. She thanks the Prince for the kindness he showed her and the Prince returns to her the Dagger of Time. Kaileena removes the last bit of the Sands that infected the Prince before departing to find a world safe enough for her to live in.

Fighting the Dark Prince

Shortly following the departure of Kaileena, the Prince and Farah hear a strange ringing. The Prince sees his crown, but when he goes to pick it up, the Dark Prince, dressed in a dark cloak, takes picks up the crown as his own. Desiring the kingdom of Babylon for himself, the Dark Prince attacks the Prince and the two falls into a mysterious mental realm.

In the mental realm, the Prince tries to eliminate the Dark Prince. The Dark Prince accuses the Prince of letting the power of time go. The Prince tells him that he no longer wants power, nor agrees with the Dark Prince's ideas. The Prince passes through many places from his past. He arrives on a platform with two thrones on it.

Suddenly, Farah appears and tells the Prince to leave this place of evil. Everywhere on the platform there are clones of the Dark Prince, who laugh at the Prince. The Prince decides to follow Farah and climbs the steps leading out of the realm. The Dark Prince begins to panic and left behind. When the Price escapes the mental realm, he wakes up on the roof beside of Farah. As they talk about everything that has happened, Farah asks the Prince how he really knew her name. In response, the Prince decides to tell her his tale from when it really began.

Enemies

Levels

  1. Chapter 1: Arriving At Babylon's Shores
    1. "The Ramparts" (1%)
    2. "The Harbor District" (3%)
    3. "The Streets of Babylon" (4%)
    4. "The Palace Balcony" (5%)
    5. "The Palace" (8%)
    6. "The Throne Room" (9%)
    7. "The Trapped Hallway" (10%)
    8. "The Ruined Palace" (11%)
    9. "The Royal Chambers" (12%)
  2. Chapter 2: Into the Bowls of Babylon
    1. "The Sewers" (13%)
    2. "The Tunnels" (17%)
    3. "The Fortress" (18%)
    4. "Chariot Chase" (20%)
    5. "Lower City" (21%)
    6. "The Lower City Rooftops" (23%)
    7. "The Arena" (25%)
  3. Chapter 3: Heading to the Gates of Babylon
    1. "Arena Tunnel" (29%)
    2. "The Balconies" (30%)
    3. "The Dark Alley" (31%)
    4. "The Temple Rooftops" (33%)
    5. "The Temple" (37%)
    6. "The Marketplace" (42%)
    7. "The Market District" (44%)
    8. "The Bowery" (46%)
    9. "The Brothel" (49%)
  1. Chapter 4: At the Heart of the City
    1. "The Plaza" (50%)
    2. "The Upper City" (52%)
    3. "The City Gardens" (55%)
    4. "The Canal" (59%)
    5. "The Promenade" (62%)
    6. "The Royal Workshop" (65%)
    7. "The King's Road" (67%)
  2. Chapter 5: Battle for the Thrones
    1. "The Palace Entrance" (70%)
    2. "The Hanging Gardens" (74%)
    3. "The Structure's Mind" (76%)
    4. "The Well Of Ancestors (Part 1)" (78%)
    5. "The Well Of Ancestors (Part 2)" (81%)
    6. "The Labyrinth" (83%)
    7. "The Underground Cave" (85%)
    8. "The Royal Kitchen" (88%)
    9. "The Secret Passage" (89%)
    10. "The Lower Tower" (90%)
    11. "The Middle Tower" (92%)
    12. "The Upper Tower" (96%)
    13. "The Terrace" (97%)
    14. "The Mental Realm" (99%)

Gameplay

The Two Thrones combines the exploration and combat of The Sands of Time and Warrior Within, making use of the Prince's acrobatic capability and agility throughout much of the game. The player must attempt to traverse the palace and city by running across walls, traveling chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The Prince is able to launch himself off walls at 45-degree angles at strategically placed vertical shutters, slide down chutes, and balance on swinging poles, among other things.[6]

During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. An example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player generally attacks enemies and blocks using a dagger, although other objects/factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.

The Two Thrones builds upon the "Free Form Fighting System" introduced in Warrior Within. Like the previous game, the Prince can use over seventeen secondary weapons taken from weapon racks and enemies faced during the game. As before, weapons were designed to break over a period of time to maintain variety in the Prince's weapons of choice.

Additionally, a pseudo-stealth mechanic, Speed Kill, was included in the game.[7][8][9] Instead of merely being able to do more damage when striking without being seen, The Two Thrones uses the Speed Kill, which allows the Prince to kill his enemies without being scene. If the player does not complete the speed kill, the enemy knocks him off and must be fought traditionally. The amount of moves or the length of time required depends on how strong the opponents are. The Speed Kill is also implemented in some of the major boss battles.[9]

Attempting to realize the Prince's dual personalities, the Free Form Fighting System creates two different tiers for the Prince and Dark Prince to use. The Prince uses a modified version of the aggressive playstyle seen in Warrior Within.[6] The player is still allowed to use secondary weapons, and the advantage of the environment around them. As the Dark Prince, the player loses the ability to wield a secondary weapons, instead wielding only the "Daggertail", a bladed whip fused to his arm. This allows medium range combat moves and new interactions with the environment during puzzle segments.[6] The Daggertail allows the Dark Prince a different button combination for speed kills, in which he strangles his victims.[6]

The Dark Prince constantly loses health as a result of his transformation. The Dark Prince's health is managed by using the Sands of Time from destructible environments and enemies killed. The Prince's health is manageable with the use of save fountains, as they did in Warrior Within. Coming into contact with water will allow the Prince to return to normal.

A newer element in The Two Thrones was that of chariot races. During certain levels, the Prince would be required to escape or pursue an enemy by chariot through obstacle course that could destroy his chariot. Enemies can climb aboard the Prince's chariot and attempt to pull the Prince off of it, and the player can dislodge them from the chariot using the environment.

Development

Production

As Kindred Blades

Main article: Prince of Persia: Kindred Blades

Following the completion of Prince of Persia: Warrior Within, Yannis Mallat and the development team that worked on the game proceeded into the planning stages of its sequel, “Prince of Persia 3: Kindred Blades”, without break in the production.[10]

While Mallat acknowledged the critical reception of Warrior Within in comparison to The Sands of Time[11], the development pushed to move the final game closer to Prince of Persia: The Sands of Time. Mallat’s intention was always to unite the tone and design of The Sands of Time and Warrior Within to create what was then called “Kindred Blades”.[10]

The original story maintained the darker tone of Warrior Within. Upon returning to his home in Babylon, the Prince and Kaileena discover the kingdom is under siege by an unknown enemy, who presumably would’ve been revealed as the Vizier based on early concept art of the character. The Prince is captured, and Kaileena chooses to sacrifice herself to re-release the Sands of Time to save him.[12][11]

The Prince is transformed by the Sands in such a way that they begin to corrupt his heart. His darkness is personified in a white haired “Dark Prince” who takes control of the "Light Prince"’s body. Hunted across the rooftops and streets of his home by his own army, the Prince must not only fight the enemy threatening to take control, but himself as well.

The original story did not appear to include Farah and would presumably never address her fate despite her appearance in the “canon ending” of the game.[12]

One design element with regard to the "Dark Price" was the nature of his transformation. One early idea the developers worked with was the idea of fire.[13] Whenever the "Light Prince" needed to transform into the "Dark Prince", he would start a fire and the agony of the fire would release the Sands of Time, allowing the transformation to take place.

The "Light Prince" would only regain control if the "Dark Prince" stepped into water.[13] As the "Dark Prince", a halo of light would remain as a constant presence around his body. The world around the "Dark Prine" would gradually become more "sandy" and "grainy" as the game progressed; a conceptual way to represent how Sand Creatures saw the world around them.[13]

Mallat placed emphasis on the fact that the Prince could not rewind time and change the past as he did in The Sands of Time and Warrior Within, and that "Kindred Blades" would see a “more mature” version of the Prince that was not offered in the previous two games.

As The Two Thrones

As the game neared completion, the story and tone had changed a second time. The story shifted from the primarily focusing on the Prince's struggle with his dual personality and seeking revenge for Kaileena's death, to re-focus on the consequences of Prince’s repeated attempts to change the past.

The narrative, once again written by Corey G. May, included how the consequences of his actions had impacted not only on himself, but the people of his homeland of Babylon and people that he encountered previously, such as Farah, his father, Sharaman and the Vizier. Kaileena would still die, but would narrate the events of the game in a fashion similar to the Prince in The Sands of Time.[14]

In an interview with Jean-Christophe Guyot, Guyot explained that one of the aims of The Two Thrones was to have the Prince experience what the Sands of Time did to humans when they were transformed into Sand Creatures.[6]

The Dark Prince represented the Prince's darker persona corrupted by the Sands, and brought into question which side of himself would dominate him in the end.[6] The mood of The Two Thrones would settle between Warrior Within and The Sands of Time, but would stick closer to the "interesting storytelling" and "flavor" of The Sands of Time.[6]

Setting and Design

When designing the sequel, Mallat and his development team set the game in the home of the Prince, Babylon. Wanting to build upon the gameplay advancements made in Warrior Within, The Two Thrones employed a larger gameplay environment than the Island of Time.[12]

Art director, Olivier Leonardi, stated that the development wanted to move away from the confined environments of the previous games, and instead focus on an open environment.[15][16]

When designing the look of Babylon, Leonardi explained that Middle Eastern cities ---Cairo, Egypt, the Medinas in Marrakesh and Casablanca, Morocco --- were a major reference point. Babylon was designed with massive rooftop and underground levels that employed backtracking and puzzle elements that would work to advantages of the Prince and the Dark Prince’s aggressive or acrobatic playstyles.[12]

In The Two Thrones, the Tower of Babel --- the royal palace and home of the Prince --- was created to be the centerpiece of the game, one that would remain in the mindseye of the player as they progressed through Babylon. Leonardi explained that the development team wanted to stray away from the design set forth by European artists of the sixteenth century to create a "original tower".[15] The they designed the tower in two parts; the first level was the defensive, designed to resemble tree bark and meant to protect it from enemy attacks and sandstorms. The second level was the royal palace, which was designed with open terraces and living spaces.[15]

Announcement

POP Kindred Blades 09

Early version of the Prince facing two enemies on the rooftops of Babylon.[17]

The Two Thrones was officially announced March 2005, under the working title “Prince of Persia 3”. The game, alongside “Ghost Recon 3” was scheduled for a third quarter release between the months of October and December. [3][18] A French website, “Jeux-France.com”, made further confirmation of Ubisoft’s official announcement of the sequel for the Warrior Within, along with storyline details. [19] Ubisoft also launched a teaser website which featured the early concept artwork for the Prince and the Dark Prince.[20] The official website did not relaunch as a complete product until November 2005.[21]

The following month, “Prince of Persia 3” was among the games announced to make an appearance at the 2005 Electronic Entertainment Expo.[22] Early gameplay footage at E3 2005 revealed the game’s new signature move, the “Speed Kill”, which allowed the Prince to pull off lethal stealth moves.[7][8] The reception of the gameplay and trailer presented at E3 2005 was mixed, garnering questions about the survival of Kaileena and the whereabouts of Farah. Despite this, the developers thought the reception the demo received during its three day presentation allowed them to gauge the feedback properly.[14]

Mallat promised that the game would explain the lack of continuity between the games and complete the trilogy.[23][10][12] August 16, 2005, promotion began to focus on the return of the supporting characters from The Sands of Time and Warrior Within.[24] Additionally, clearer information was provided for the Dark Prince and his role in game.[25] August 18, 2005, "Prince of Persia 3" was presented at the Leipzig Games Convention, with a reaffirmation of the story so far and another presentation of the game's new "Speed Kill" feature.[26]

September 2005, the game was re-revealed again as Prince of Persia: The Two Thrones[27][28] and retailed at $49.99.[27] November 3, 2005, the game was given a release date for December 1, 2005.[29][30] To promote both the game and the soundtrack, the score for The Two Thrones was given to players who pre-ordered the game.[31] Additionally, IGN.com provided three preview tracks on their website to listen to.[31][27]

Audio

A major change with The Two Thrones saw the removal of the licensed music from Godsmack. Ubisoft Montreal instead saw the collaboration between composers Stuart Chatwood (the original composer for The Sands of Time) and Inon Zur, the composer of Warrior Within.[10][32] The soundtrack was recorded at the Eastwood Scoring Stage on Warner Bros. Studios with Hollywood Studio Symphony Orchestra. Simon Pressey worked on The Two Thrones as the game's Artistic Audio Director.[32]

August 22, 2005, Ubisoft announced the cast voicing the characters; Yuri Lowenthal would return to voice the Prince a second time since The Sands of Time.[33] It was initially announced that Robin Atkin Downes (who voiced the Prince in Warrior Within) would voice the Dark Prince[33], however, comedian Rick Miller would take up the role.[34] Previously, the Dark Prince had been voiced by Michael Rudder in the canonical ending of Warrior Within. Returning characters Farah, Kaileena, and Vizier were recast; the Vizier was voiced by Harry Standjofski, Helen King provided the voice of Farah, and Sarah Carlsen would replace Monica Bellucci as Kaileena.

Ports to other Systems

Prince_of_Persia_Two_Thrones_Graphics_Comparison_(_PSP_,_PS2_,_PS3_,_Gamecube_,_XBOX_,_PC_)

Prince of Persia Two Thrones Graphics Comparison ( PSP , PS2 , PS3 , Gamecube , XBOX , PC )

Like Warrior Within and The Sands of Time, Prince of Persia: The Two Thrones was developed as a multi-platform game, made available to all four sixth generation consoles during its initial release in December of 2005 and the PC December 2005. As with previous two games, each version of The Two Thrones varied depending on the console.

In terms of graphical presentation, the PC and GameCube versions of The Two Thrones sported stronger dynamic lighting; the GameCube version of the game also may have shared assets with the PC version on account of brighter textures and lightning in that version alone.[35] The PC version of the game sported the highest resolution textures and graphics out of all of the versions, its presentation was sharper and cleaner on account of its output abilities compared to consoles.[35]

the Xbox version of The Two Thrones suffered from compression issues, most notably in its cinematic presentation. Pre-rendered cutscenes were said to look "washed-out". Additionally the cinematics were presented in fullscreen and not widescreen. Both the PC and Xbox used a "reflective effect" to give environments or lighting an "extra sheen".[35]

While assets are similar across all platforms, but varying detail in character models was something noted as unlikely. The PlayStation 2 and GameCube versions of The Two Thrones were considered the weakest in terms of overall presentation, particularly in terms of framerate whereas the Xbox and PC remained steady in this area.[35]

Other Ports

Main article: Prince of Persia: Rival Swords

Prince of Persia: The Two Thrones was re-released April 3, 2007 in North America for the PlayStation Portable and the Nintendo Wii.[36][37] Rival Swords was a direct port of The Two Thrones and featured little changes to the overall game beyond reassignment of control schemes for the PSP and the Wii's Wii Remote.[37] Unlike The Two Thrones, Rival Swords was rated "T for Teen" by the ESRB on account of the fact that the blood and gore in the game had been toned down considerably for younger audiences. Rival Swords received mixed to average reviews upon its release.

Compilation Releases

Following the initial "end" of The Sands of Time Trilogy, Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, were featured in two "compilation" releases for the PlayStation 2, PlayStation 3 and PC. The first, Prince of Persia: The Sands of Time Trilogy was initially released a year following the release of Prince of Persia: The Two Thrones, October 27, 2006 in Europe.[38] It was later released in the North America, January 12, 2009 on the PC.[39] November 21, 2008, all three games later were released on the Valve Corporation platform, Steam.[40][41][42]

Prince of Persia Trilogy HD Collection[43] also included all three console games as a part of PlayStation 3's Classics HD collection.[43] The remastered collection was released on November 19, 2010 on Blu-ray in PAL regions. The Sands of Time was later released in North America as downloadable titles only for the PlayStation Network's store November 16, 2010. Prince of Persia: Warrior Within followed December 16, 2010.[44][45] The Blu-ray version was originally planned for a March 22, 2011 release[46], but the collection then ended up being delayed until April 19, 2011.[46]

Reception

The Two Thrones and its 2007 port, Rival Swords received positive to mixed reviews. GameRankings and Metacritic gave it a score of 86.45% and 85 out of 100 for the PlayStation 2 version[47][48]; 86.35% and 85 out of 100 for the Xbox version;[49] [50] 85.25% and 84 out of 100 for the GameCube version;[51] [52] 82.81% and 85 out of 100 for the PC version;[53] [54] 82.40% for the mobile version;[55] 71.22% and 70 out of 100 for the Wii version;[56] [57] and 70.44% and 74 out of 100 for the PSP version.[58] [59]

IGN gave the PC version 9 out of 10, saying, "Two Thrones is great. The story is cool, the heroes are likable, the weak are pitiable, the villains are bastards, the major plot points are exciting, the art is grand, the sound is wonderful...and then the gameplay comes."[60] GameSpy gave it four stars on all platforms except the PSP and Wii versions, saying of the PC version, "All of [the] settings, without exception, are stunning. As might be expected, the sharper, more detailed graphics for the PC version of the game are the clear winner when compared with the consoles, especially at higher resolutions."[61] GameSpot gave the PC version 8.4 out of 10.[62]

The A.V. Club gave the game an A− and stated: "The nice thing about sequels to successful games is that all the rough edges are buffed out, and The Two Thrones honors its graceful hero with impeccable controls and design."[63] Maxim gave it a score of eight out of ten and said that the game "gets points for cribbing Sam Fisher's stealth skills and using a whip-like weapon that will send "God of War" fans scurrying to gaming chat rooms to voice their displeasure with the similarities. Thankfully, the controversy is worth it for this energetic adventure."[64] The Times gave it a favorable review and said, "The graphics are superb, especially on the Xbox, and if you can cope with the frustration of replaying tricky scenes again and again, this could be the game for you."[65]

The Sydney Morning Herald also gave it four stars out of five and stated that "One of the best new features is the Speed Kill, a stealth attack that requires timed button presses for successful take-downs - a brilliant addition to the already exhilarating game play."[66] Detroit Free Press gave the PS2 version three stars out of four and said, "The fighting in The Two Thrones is superb. The prince has a nice array of combination moves that accompany his acrobatic skills. But the signature part of combat is the speed kill, which allows you some nifty and gruesome stealth kills."[67] However, Charles Herold of The New York Times gave it an average review and stated that "I felt all the considerable pleasure the game had given me had been taken back."[68]

Video

Trailers

Trailers

Interviews

Interviews

Gallery

Box Art

Box Art

Promotional

Promotional

Screenshots

Screenshots

Concept art

Concept Art

Notes

  1. The canon ending of the game. Can be unlocked after obtaining all nine Upgrade Pedestals and the Water Sword is used.

References

  1. Prince of Persia: Rvial Swords (PSP, 2007)
  2. Prince of Persia The Two Thrones is releasing in Japan (Release date inside) | Forums
  3. 3.0 3.1 Ubisoft Announces Kickin' Lineup
  4. Ubisoft Announces Prince of Persia: Rival Swords: Nintendo fans treated to a double-dose of the prince.
  5. Prince of Persia: The Two Thrones (Adblurb)
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Prince of Persia: The Two Thrones PlayStation 2 Interview
  7. 7.0 7.1 The Prince's New Move
  8. 8.0 8.1 Prince of Persia 3: Speed Kills
  9. 9.0 9.1 The Two Thrones: Speed Kill Interview
  10. 10.0 10.1 10.2 10.3 IGN Presents: The History of Prince of Persia (Page 4)
  11. 11.0 11.1 Prince of Persia 3: A Hero Reborn
  12. 12.0 12.1 12.2 12.3 12.4 IGN Presents: The History of Prince of Persia (Page 5)
  13. 13.0 13.1 13.2 Gamespot Interview: Kindred Blades
  14. 14.0 14.1 Prince of Persia: A Hero Reborn (Page 3)
  15. 15.0 15.1 15.2 Prince of Persia 3: Artistic Direction
  16. Prince of Persia 3 Q&A
  17. Pre-E3 2005 Prince of Persia 3 (working title) First Look
  18. Ubisoft's massive '05-'06 lineup sports next-gen games
  19. Prince of Persia 3 Is Real
  20. Prince of Persia 3 confirmed for '05
  21. Two Thrones has one Web site
  22. Pre-E3 2005: Ubisoft Reveals Lineup
  23. E3 2005: Prince of Persia 3 Impressions
  24. Prince of Persia 3: Supporting Cast
  25. Prince of Persia 3: The Dark Prince Revealed
  26. GC 2005: Prince of Persia 3
  27. 27.0 27.1 27.2 Prince of Persia Settles on "The Two Thrones"
  28. Prince of Persia 3: "The Two Thrones"
  29. The Prince Gets his Date
  30. Prince of Persia gets new coronation date
  31. 31.0 31.1 Two Thrones, Another Lounging
  32. 32.0 32.1 Inon Zur
  33. 33.0 33.1 Prince of Persia 3 voices revealed
  34. Rick Miller - Internet Movie Database
  35. 35.0 35.1 35.2 35.3 Prince of Persia: The Two Thrones (Video): Head-to-Head
  36. The Two Thrones Release Info
  37. 37.0 37.1 Ubisoft Announces Prince of Persia: Rival Swords: Nintendo fans treated to a double-dose of the prince.
  38. Prince of Persia Trilogy release information for PlayStation 2
  39. Prince of Persia: The Sands of Time Trilogy (PC)
  40. Prince of Persia: The Sands of Time PC Releases
  41. Prince of Persia: Warrior Within PC Releases
  42. Prince of Persia: The Two Thrones PC Releases
  43. 43.0 43.1 Rumor: Mortal Kombat and Prince of Persia to go 3D on PS3
  44. Prince of Persia HD Titles Coming to North America
  45. Prince of Persia Warrior Within on PSN Now
  46. 46.0 46.1 Splinter Cell Trilogy sneaking into shops in late March
  47. Prince of Persia: The Two Thrones for PlayStation 2 (GameRankings)
  48. Prince of Persia: The Two Thrones Critic Reviews for PlayStation 2 (Metacritic)
  49. Prince of Persia: The Two Thrones for Xbox
  50. Prince of Persia: The Two Thrones Critic Reviews for Xbox
  51. Prince of Persia: The Two Thrones Critic Reviews for GameCube
  52. Prince of Persia: The Two Thrones for GameCube
  53. Prince of Persia: The Two Thrones Critic Reviews for PC
  54. Prince of Persia: The Two Thrones for PC
  55. Prince of Persia: The Two Thrones for Mobile
  56. Prince of Persia: Rival Swords Critic Reviews for Wii
  57. Prince of Persia: Rival Swords for Wii
  58. Prince of Persia Rival Swords Critic Reviews for PSP
  59. Prince of Persia Rival Swords for PSP
  60. Prince of Persia: The Two Thrones (PC)
  61. GameSpy: Prince of Persia: The Two Thrones (PC)
  62. Prince of Persia: The Two Thrones Review (PC)
  63. The Prince And I (Archive Link
  64. Prince of Persia: The Two Thrones
  65. Prince of Persia: The Two Thrones (Subscription Required)
  66. Desert romp
  67. 'Prince of Persia: The Two Thrones' (PS2)
  68. Confronting the Demon Within, and Other Good Fun